An Introduction to Game Theory
暫譯: 博弈論入門

Martin J. Osborne

  • 出版商: Oxford University
  • 出版日期: 2003-08-07
  • 售價: $1,200
  • 貴賓價: 9.8$1,176
  • 語言: 英文
  • 頁數: 560
  • 裝訂: Hardcover
  • ISBN: 0195128958
  • ISBN-13: 9780195128956
  • 無法訂購

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Game-theoretic reasoning pervades economic theory and is used widely in other social and behavioral sciences. An Introduction to Game Theory , by Martin J. Osborne, presents the main principles of game theory and shows how they can be used to understand economic, social, political, and biological phenomena. The book introduces in an accessible manner the main ideas behind the theory rather than their mathematical expression. All concepts are defined precisely, and logical reasoning is used throughout. The book requires an understanding of basic mathematics but assumes no specific knowledge of economics, political science, or other social or behavioral sciences.

Coverage includes the fundamental concepts of strategic games, extensive games with perfect information, and coalitional games; the more advanced subjects of Bayesian games and extensive games with imperfect information; and the topics of repeated games, bargaining theory, evolutionary equilibrium, rationalizability, and maxminimization. The book offers a wide variety of illustrations from the social and behavioral sciences and more than 280 exercises. Each topic features examples that highlight theoretical points and illustrations that demonstrate how the theory may be used. Explaining the key concepts of game theory as simply as possible while maintaining complete precision, An Introduction to Game Theory is ideal for undergraduate and introductory graduate courses in game theory.

 

Table of Contents

Preface
Each chapter ends with notes.
1. Introduction
1.1. What is Game Theory?
1.1.1. An Outline of the History of Game Theory
1.1.2. John von Neumann
1.2. The Theory of Rational Choice
1.3. Coming Attractions: Interacting Decision-Makers
I. GAMES WITH PERFECT INFORMATION
2. Nash Equilibrium: Theory
2.1. Strategic Games
2.2. Example: The Prisoner's Dilemma
2.3. Example: Bach or Stravinsky?
2.4. Example: Matching Pennies
2.5. Example: The Stag Hunt
2.6. Nash Equilibrium
2.6.1. John F. Nash, Jr.
2.6.2. Studying Nash Equilibrium Experimentally
2.7. Examples of Nash Equilibrium
2.7.1. Experimental Evidence on the Prisoner's Dilemma
2.7.2. Focal Points
2.8. Best Response Functions
2.9. Dominated Actions
2.10. Equilibrium in a Single Population: Symmetric Games and Symmetric Equilibria
3. Nash Equilibrium: Illustrations
3.1. Cournot's Model of Oligopoly
3.2. Bertrand's Model of Oligopoly
3.2.1. Cournot, Bertrand, and Nash: Some Historical Notes
3.3. Electoral Competition
3.4. The War of Attrition
3.5. Auctions
3.5.1. Auctions from Babylonia to eBay
3.6. Accident Law
4. Mixed Strategy Equilibrium
4.1. Introduction
4.1.1. Some Evidence on Expected Payoff Functions
4.2. Strategic Games in Which Players May Randomize
4.3. Mixed Strategy Nash Equilibrium
4.4. Dominated Actions
4.5. Pure Equilibria When Randomization is Allowed
4.6. Illustration: Expert Diagnosis
4.7. Equilibrium in a Single Population
4.8. Illustration: Reporting a Crime
4.8.1. Reporting a Crime: Social Psychology and Game Theory
4.9. The Formation of Players' Beliefs
4.10. Extension: Finding All Mixed Strategy Nash Equilibria
4.11. Extension: Games in Which Each Player Has a Continuum of Actions
4.12. Appendix: Representing Preferences by Expected Payoffs
5. Extensive Games with Perfect Information: Theory
5.1. Extensive Games with Perfect Information
5.2. Strategies and Outcomes
5.3. Nash Equilibrium
5.4. Subgame Perfect Equilibrium
5.5. Finding Subgame Perfect Equilibria of Finite Horizon Games: Backward Induction
5.5.1. Ticktacktoe, Chess, and Related Games
6. Extensive Games With Perfect Information: Illustrations
6.1. The Ultimatum Game, the Holdup Game, and Agenda Control
6.1.1. Experiments on the Ultimatum Game
6.2. Stackelberg's Model of Duopoly
6.3. Buying Votes
6.4. A Race
7. Extensive Games With Perfect Information: Extensions and Discussion
7.1. Allowing for Simultaneous Moves
7.1.1. More Experimental Evidence on Subgame Perfect Equilibrium
7.2. Illustration: Entry into a Monopolized Industry
7.3. Illustration: Electoral Competition with Strategic Voters
7.4. Illustration: Committee Decision-Making
7.5. Illustration: Exit from a Declining Industry
7.6. Allowing for Exogenous Uncertainty
7.7. Discussion: Subgame Perfect Equilibrium and Backward Induction
7.7.1. Experimental Evidence on the Centipede Game
8. Coalitional Games and the Core
8.1. Coalitional Games
8.2. The Core
8.3. Illustration: Ownership and the Distribution of Wealth
8.4. Illustration: Exchanging Homogeneous Horses
8.5. Illustration: Exchanging Heterogeneous Houses
8.6. Illustration: Voting
8.7. Illustration: Matching
8.7.1. Matching Doctors with Hospitals
8.8. Discussion: Other Solution Concepts
II. GAMES WITH IMPERFECT INFORMATION
9.1. Motivational Examples
9.2. General Definitions
9.3. Two Examples Concerning Information
9.4. Illustration: Cournot's Duopoly Game with Imperfect Information
9.5. Illustration: Providing a Public Good
9.6. Illustration: Auctions
9.6.1. Auctions of the Radio Spectrum
9.7. Illustration: Juries
9.8. Appendix: Auctions with an Arbitrary Distribution of Valuations
10. Extensive Games with Imperfect Information
10.1. Extensive Games with Imperfect Information
10.2. Strategies
10.3. Nash Equilibrium
10.4. Beliefs and Sequential Equilibrium
10.5. Signaling Games.
10.6. Illustration: Conspicuous Expenditure as a Signal of Quality
10.7. Illustration: Education as a Signal Of Ability
10.8. Illustration: Strategic Information Transmission
10.9. Illustration: Agenda Control with Imperfect Information
III. VARIANTS AND EXTENSIONS
11. Strictly Competitive Games and Maxminimization
11.1. Maxminimization
11.2. Maxminimization and Nash Equilibrium
11.3. Strictly Competitive Games
11.4. Maxminimization and Nash Equilibrium in Strictly Competitive Games
11.4.1. Maxminimization: Some History
11.4.2. Empirical Tests: Experiments, Tennis, and Soccer
12. Rationalizability
12.1. Rationalizability
12.2. Iterated Elimination of Strictly Dominated Actions
12.3. Iterated Elimination of Weakly Dominated Actions
12.4. Dominance Solvability
13. Evolutionary Equilibrium
13.1. Monomorphic Pure Strategy Equilibrium
13.1.1. Evolutionary Game Theory: Some History
13.2. Mixed Strategies and Polymorphic Equilibrium
13.3. Asymmetric Contests
13.3.1. Side-blotched lizards
13.3.2. Explaining the Outcomes of Contests in Nature
13.4. Variation on a Theme: Sibling Behavior
13.5. Variation on a Theme: The Nesting Behavior of Wasps
13.6. Variation on a Theme: The Evolution of the Sex Ratio
14. Repeated Games: The Prisoner's Dilemma
14.1. The Main Idea
14.2. Preferences
14.3. Repeated Games
14.4. Finitely Repeated Prisoner's Dilemma
14.5. Infinitely Repeated Prisoner's Dilemma
14.6. Strategies in an Infinitely Repeated Prisoner's Dilemma
14.7. Some Nash Equilibria of an Infinitely Repeated Prisoner's Dilemma
14.8. Nash Equilibrium Payoffs of an Infinitely Repeated Prisoner's Dilemma
14.8.1. Experimental Evidence
14.9. Subgame Perfect Equilibria and the One-Deviation Property
14.9.1. Axelrod's Tournaments
14.10. Some Subgame Perfect Equilibria of an Infinitely Repeated Prisoner's Dilemma
14.10.1. Reciprocal Altruism Among Sticklebacks
14.11. Subgame Perfect Equilibrium Payoffs of an Infinitely Repeated Prisoner's Dilemma
14.11.1. Medieval Trade Fairs
14.12. Concluding Remarks
15. Repeated Games: General Results
15.1. Nash Equilibria of General Infinitely Repeated Games
15.2. Subgame Perfect Equilibria of General Infinitely Repeated Games
15.3. Finitely Repeated Games
15.4. Variation on a Theme: Imperfect Observability
16. Bargaining
16.1. Bargaining as an Extensive Game
16.2. Illustration: Trade in a Market
16.3. Nash's Axiomatic Model
16.4. Relation Between Strategic and Axiomatic Models
17. Appendix: Mathematics
17.1. Numbers
17.2. Sets
17.3. Functions
17.4. Profiles
17.5. Sequences
17.6. Probability
17.7. Proofs

商品描述(中文翻譯)

**描述**

博弈論推理貫穿經濟理論,並在其他社會科學和行為科學中廣泛使用。馬丁·J·奧斯本(Martin J. Osborne)的《博弈論導論》(An Introduction to Game Theory)介紹了博弈論的主要原則,並展示了如何利用這些原則來理解經濟、社會、政治和生物現象。本書以易於理解的方式介紹了理論背後的主要思想,而非其數學表達。所有概念都被精確定義,並且貫穿全書使用邏輯推理。本書要求讀者具備基本數學知識,但不假設對經濟學、政治學或其他社會或行為科學的具體知識。

內容涵蓋了戰略遊戲的基本概念、具有完全資訊的廣泛遊戲、以及聯盟遊戲;更高級的主題包括貝葉斯遊戲和具有不完全資訊的廣泛遊戲;以及重複遊戲、談判理論、演化均衡、合理化和最大最小化等主題。本書提供了來自社會和行為科學的各種插圖以及超過280個練習題。每個主題都有示例,突顯理論要點,並展示如何使用該理論。以盡可能簡單的方式解釋博弈論的關鍵概念,同時保持完全的精確性,《博弈論導論》非常適合本科生和博弈論入門研究生課程。

**目錄**

- 前言
- 每章結尾都有註釋。
- 1. 介紹
- 1.1. 什麼是博弈論?
- 1.1.1. 博弈論歷史概述
- 1.1.2. 約翰·馮·諾依曼(John von Neumann)
- 1.2. 理性選擇理論
- 1.3. 即將到來的吸引力:互動決策者
- I. 完全資訊的遊戲
- 2. 奈許均衡:理論
- 2.1. 戰略遊戲
- 2.2. 例子:囚徒困境
- 2.3. 例子:巴赫或斯特拉文斯基?
- 2.4. 例子:匹配硬幣
- 2.5. 例子:獵鹿遊戲
- 2.6. 奈許均衡
- 2.6.1. 約翰·F·奈許(John F. Nash, Jr.)
- 2.6.2. 實驗研究奈許均衡
- 2.7. 奈許均衡的例子
- 2.7.1. 囚徒困境的實驗證據
- 2.7.2. 焦點點
- 2.8. 最佳反應函數
- 2.9. 被支配的行動
- 2.10. 單一族群的均衡:對稱遊戲和對稱均衡
- 3. 奈許均衡:插圖
- 3.1. 庫爾諾(Cournot)的寡頭模型
- 3.2. 貝爾特朗(Bertrand)的寡頭模型
- 3.2.1. 庫爾諾、貝爾特朗和奈許:一些歷史筆記
- 3.3. 選舉競爭
- 3.4. 消耗戰
- 3.5. 拍賣
- 3.5.1. 從巴比倫到eBay的拍賣
- 3.6. 事故法
- 4. 混合策略均衡
- 4.1. 介紹
- 4.1.1. 有關期望收益函數的一些證據
- 4.2. 玩家可以隨機化的戰略遊戲
- 4.3. 混合策略奈許均衡
- 4.4. 被支配的行動
- 4.5. 當允許隨機化時的純均衡
- 4.6. 插圖:專家診斷
- 4.7. 單一族群的均衡
- 4.8. 插圖:報告犯罪
- 4.8.1. 報告犯罪:社會心理學與博弈論
- 4.9. 玩家信念的形成
- 4.10. 擴展:尋找所有混合策略奈許均衡
- 4.11. 擴展:每個玩家有連續行動的遊戲
- 4.12. 附錄:通過期望收益表示偏好
- 5. 完全資訊的廣泛遊戲:理論
- 5.1. 完全資訊的廣泛遊戲
- 5.2. 策略與結果
- 5.3. 奈許均衡
- 5.4. 子遊戲完美均衡
- 5.5. 尋找有限範圍遊戲的子遊戲完美均衡:反向推理
- 5.5.1. 井字遊戲、棋類及相關遊戲
- 6. 完全資訊的廣泛遊戲:插圖
- 6.1. 最終通牒遊戲、擒賊遊戲和議程控制
- 6.1.1. 最終通牒遊戲的實驗
- 6.2. 斯塔克爾伯格(Stackelberg)的雙頭壟斷模型
- 6.3. 買票
- 6.4. 一場比賽
- 7. 完全資訊的廣泛遊戲:擴展與討論
- 7.1. 允許同時行動
- 7.1.1. 有關子遊戲完美均衡的更多實驗證據
- 7.2. 插圖:進入壟斷行業