Effective TCP/IP Programming: 44 Tips to Improve Your Network Programs (Paperback)

Jon C. Snader




An excellent next-step for students who have read Stevens' TCP/IP Illustrated series, this book is designed to boost programmers to a higher level of competence by focusing on the protocol suite's more subtle features and techniques. In forty-four concise, self-contained lessons, this book offers experience-based tips, practices, and rules of thumb for learning high-performance TCP/IP programming techniques. Moreover, it shows you how to avoid many of TCP/IP's most common trouble spots. Numerous examples demonstrate essential ideas and concepts. Skeleton code and a library of common functions allow you to write applications without having to worry about routine chores.

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Appropriate Courses

Networking--Advanced Topics.

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Table Of Contents

1. Introduction.
A Few Conventions.
Road Map to the Rest of the Book.
Client-Server Architecture.
Basic Sockets API Review.

2. Basics.
Tip 1: Understand the Difference between Connected and Connectionless Protocols.
Tip 2: Understand Subnets and CIDR.
Tip 3: Understand Private Addresses and NAT.
Tip 4: Develop and Use Application “Skeletons.”
Tip 5: Prefer the Sockets Interface to XTI/TLI.
Tip 6: Remember That TCP Is a Stream Protocol.
Tip 7: Don't Underestimate the Performance of TCP.
Tip 8: Avoid Reinventing TCP.
Tip 9: Realize That TCP Is a Reliable Protocol, Not an Infallible Protocol.
Tip 10: Remember That TCP/IP Is Not Polled.
Tip 11: Be Prepared for Rude Behavior from a Peer.
Tip 12: Don't Assume That a Successful LAN Strategy Will Scale to a WAN.
Tip 13: Learn How the Protocols Work.
Tip 14: Don't Take the OSI Seven-Layer Reference Model Too Seriously.

3. Building Effective and Robust Network Programs.
Tip 15: Understand the TCP Write Operation.
Tip 16: Understand the TCP Orderly Release Operation.
Tip 17: Consider Letting inetd Launch Your Application.
Tip 18: Consider Letting tcpmux “Assign” Your Server's Well-Known Port.
Tip 19: Consider Using Two TCP Connections.
Tip 20: Consider Making Your Applications Event Driven (1).
Tip 21: Consider Making Your Applications Event Driven (2).
Tip 22: Don't Use TIME-WAIT Assassination to Close a Connection.
Tip 23: Servers Should Set the SO_REUSEADDR Option.
Tip 24: When Possible, Use One Large Write Instead of Multiple Small Writes.
Tip 25: Understand How to Time Out a Connect Call.
Tip 26: Avoid Data Copying.
Tip 27: Zero the sockaddr_in Structure Before Use.
Tip 28: Don't Forget about Byte Sex.
Tip 29: Don't Hardcode IP Addresses or Port Numbers in Your Application.
Tip 30: Understand Connected UDP Sockets.
Tip 31: Remember That All the World's Not C.
Tip 32: Understand the Effects of Buffer Sizes.

4. Tools and Resources.
Tip 33: Become Familiar with the ping Utility.
Tip 34: Learn to Use tcpdump or a Similar Tool.
Tip 35: Learn to Use traceroute.
Tip 36: Learn to Use ttcp.
Tip 37: Learn to Use lsof.
Tip 38: Learn to Use netstat.
Tip 39: Learn to Use Your System's Call Trace Facility.
Tip 40: Build and Use a Tool to Capture ICMP Messages.
Tip 41: Read Stevens.
Tip 42: Read Code.
Tip 43: Visit the RFC Editor's Page.
Tip 44: Frequent the News Groups.

Appendix A: Miscellaneous UNIX Code.
etcp.h Header.
The daemon Function.
The signal Function.

Appendix B: Miscellaneous Windows Code.
The skel.h Header.
Windows Compatibility Routines.

Index. 0201615894T04062001

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