Creative Projects with LEGO Mindstorms

Benjamin Erwin

  • 出版商: Addison Wesley
  • 出版日期: 2001-04-19
  • 定價: $1,575
  • 售價: 6.0$945
  • 語言: 英文
  • 頁數: 336
  • 裝訂: Paperback
  • ISBN: 0201708957
  • ISBN-13: 9780201708950
  • 相關分類: Storm樂高 Logo
  • 立即出貨(限量) (庫存=1)

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Appropriate Courses

Computer Architecture--Advanced.

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Features

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Table Of Contents

List of Asides.

I. INTRODUCTION.

Chapter 1. Introduction.
Welcome.
The Robotics Invention System Kit.
The RCX.
Other Kits.
Programming.
The CD-ROM.
What Is a Robot?
Organizing the Kit.
The Design Process.
Come up with an Idea for a Robot.
Construct the Mechanics of the Robot.
Create a Program for the Robot on a Desktop Computer.
Download the Program from the Infrared Transmitter to the Robot and Test It.
Modify the Mechanics and Program of the Robot until It Works as Planned.

Chapter 2. Getting Started.
Batteries, Built-in Programs, and Firmware.
Troubleshooting.
Saving Battery Life.
Getting out of Guided Mode.
General Guidelines.
Important Web Sites.
Chapter 3. Smart Acrobot.
Acrobot.
The Constructopedia.
Building the Acrobot.
Testing Which Way the Acrobot Will Go.
Programming and Testing.
Smart Acrobot.
Inspiration.
Designing and Building.
Programming and Testing.
A Different Design.
Advanced Design Considerations.
Advanced Programming.
Further Work.

II. AT SCHOOL.


Chapter 4. THE GIRAFFE.
Inspiration.
Investigation: Deciding on a Goal.
Invention: Defining the Requirements.
Coming up with Alternatives.
Designing and Building.
Implementation: Testing.
Programming.
Further Work.

Chapter 5. Walking Mechanisms.
Dog.
Inspiration.
Designing and Building.
Programming and Testing.
Further Work.
Puppy.
Bug.
Designing and Building.
Further Work.

Chapter 6. FIRST LEGO League.
Inspiration.
The Contest.
Bumper-Car Robot.
Line-Follower Robot.
The Competition.
Advanced Programming.

III. AT HOME.


Chapter 7. Tickle Me LEGO Robot.
Inspiration.
Research: Taking It Apart.
Designing and Building.
Programming and Testing.
Further Work.

Chapter 8. Animal Feeder by John Galinato and Young Engineers from Build-it-Yourself.com
Introduction.
Inspiration.
Designing and Building.
Programming and Testing.
Further Work.

Chapter 9. CodeMaster by Paul and Julian Kramer.
Inspiration.
Brainstorming.
Designing and Building.
Programming and Testing.
Further Work.

Chapter 10. Painter by Tom and Brendon Kellner.
Inspiration.
Designing and Building.
Programming and Testing.
Further Work.

IV. AT WORK.


Chapter 11. Kinetic Sculptures.
Bubble Machine.
Inspiration.
Designing and Building.
Programming and Testing.
Further Work.
Mathematica.
Twisting and Turning.
Inspiration.
Further Work.
Machine with Minifig.
Further Work.

Chapter 12. Keep On Moving.
Inspiration.
Designing and Building.
Programming and Testing.
Further Work.

Chapter 13. Flashlight Follower.
Inspiration.
Designing and Building.
Programming and Testing.
Further Work.
Advanced Programming.

Chapter 14. RCX-to-RCX Communication.
IR Tag.
Inspiration.
Designing and Building.
Programming and Testing.
Further Work.

Remote Control.
Inspiration.
Designing and Building.
Programming and Testing.
Further Work. @PARTHEAD V. ADVANCED PROGRAMMING. @CHAPTER Chapter 15. Visual Basic.

Introduction.
Smart Acrobot.
Line-Follower Robot.
Spirals.
Flashlight Follower.
Further Work.

Chapter 16. ROBOLAB.
Introduction.
Smart Acrobot.
Line-Follower Robot.
Spirals.
Flashlight Follower.
Further Work.

Chapter 17. NQC.
Introduction.
Smart Acrobot.
Line-Follower Robot.
Spirals.
Flashlight Follower.
Further Work.

Chapter 18. Going the Distance.
Inspiration.
Designing and Building.
Programming and Testing.
Advanced Programming.
Visual Basic.
ROBOLAB.
NQC.

Further Work.

Chapter 19. Elevator.
Inspiration.
Designing and Building.
Programming and Testing.
Visual Basic.
NQC.

Further Work.

Chapter 20. Data Logging.
Introduction.
Refrigerator.
Designing and Building.
Programming and Testing.

Doorway.
Designing and Building.
Programming and Testing.

Motor Speed.
Motor Power Level.
Further Work.

Chapter 21. Advanced Communication.
Copycat.
Inspiration.
Designing and Building.
Programming and Testing.

Further Work.
Infrared Fax Machine.
Programming and Testing.
Internet Communication.
ROBOLAB.
Internet Copycat.

Further Work.

VI. APPENDIXES.


Appendix A: Further Work.
Train.
Intelligent House.
Submarine.
Inspiration.
Designing and Building.
Programming and Testing.

Appendix B: Musical Notes.
Appendix C: Where to Buy.
Appendix D: Related Internet Sites.
LEGO Curricula and Ideas.
ROBOLAB.
NQC.
Software Developer's Kit.

Appendix E: ROBOLAB Commands.
Appendix F: Resources and Suggested Readings.
For Teachers.
Inspirational/All Ages.
Elementary School/For Kids.
Middle School/Young Adults.
High School/College/Adult Hobbyists.
Psychology.
Videos.
Magazine Articles.
Papers.

GlossarY.
Index.


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商品描述(中文翻譯)

描述

適用課程

特點

目錄

第一部分:介紹
第一章:介紹
第二章:入門

第二部分:在學校
第四章:長頸鹿
第五章:行走機制
第六章:FIRST LEGO League

第三部分:在家
第七章:搔癢樂高機器人
第八章:動物餵食器
第九章:CodeMaster
第十章:畫家

第四部分:在工作中