3D for the Web: Interactive 3D animation using 3ds max, Flash and Director (Paperback)

Carol MacGillivray, Anthony Head

  • 出版商: Focal Press
  • 出版日期: 2004-12-14
  • 定價: $1,500
  • 售價: 5.0$750
  • 語言: 英文
  • 頁數: 328
  • 裝訂: Paperback
  • ISBN: 0240519108
  • ISBN-13: 9780240519104
  • 相關分類: 3D建模 3D-modeling
  • 立即出貨(限量) (庫存=1)

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商品描述

Description:

Make sure you benefit from the explosion of new and exciting applications designed to let you create 3D animation for the web. See how you can use the power of 3ds max, Flash and Director to make your 3D fame or project a reality for the internet as well as learning generic skills allowing you to use many applications.

Ideal if you are a web designer with little or no 3D experience and need an overview of how 3D could transform your work and how best to put it online, or if you are a 3D animator wanting to produce work for the web and need a guide to which applications to use.

Insteadof being bogged down in code, this user-friendly, highly illustrated book teaches from a practical, technique-orientated stance, with only a minimal amount of code typing needed. Use pre-written code modules to create interactive are, animated characters and commercial websites. Then you can learn the techniques needed to make your own 3D games.

Each chapter contains tutorials which you can do yourself, using the files on the free CD included with the book. Interviews with successful professionals show you what you can aspire to by sharing their tips and tricks as well as details on the pros and cons of each software package.

For extra tips, information and help visit
www.3dfortheweb.info

 

 

Table of Contents:

Introduction
Chapter 1 – 3D for Beginners. Basic Buttons
Why we all love buttons
Introducing modeling in 3D
How to make a simple 3D button
Preparing your button for the web
Get your button on the Web
Making a turtle in 3D
How to animate a turtle
Making a turtle into an animated button
Interview with Mach-Parat

Chapter 2 – Representation and Interface Design
Website issues
Creating a product based 3D website
Exercise: A realistic approach to 3D
Exercise: The fun approach to 3D
Creating the ‘wow’ factor – sexy graphics
Making the a website in Flash
Creating a multi-page website
Designing 3D websites
Finishing off a Flash website
Interview with Who’s We Studios

Chapter 3 – An introduction to Real time 3D
Working in 3D
3D engines
Maintaining a frame rate
Creating content for real time 3D
Exporting to Shockwave
Putting the knowledge into practice – Creating a sound toy
Exercise: Making the sound toy
Introduction to Macromedia Director
The important parts of the Director interface
Making our sound toy move
Interview with Eduardo Carrillo

Chapter 4 – Designing and Making Characters
Animation – The chores and the charms
Character design
Modeling in 3D
The eyes have it – How to make expressive eyes
Creating a quirky character for Flash
Creating the Hitme character
Forward and Inverse Kinematics
Applying the Skin Modifier
Animating the Hitme character
Making the animation interactive
Interview with Neostream

Chapter 5 – Making Characters for Shockwave
Deciding how to model and animate
Animating and exporting using linked hierarchies
Making a single mesh character
UVW mapping
Material mapping the Keystone character
The Unwrap UVW Map modifier
Interview with Electric Puppet

Chapter 6 – Animating for 3D interactivity
A live-action movie
Biped
Using Physique to attach your mesh
Animating the Biped for a Game
The waiting game
Walk cycles
Exporting our Character
Importing into Director
Adding a Camera
Interview with Titoonic

Chapter 7 – Building Virtual Environments
A real and virtual world
Terrains
Terrain building in a 3D application
Terrain building in Director
Trees
Water
Sky, clouds and backgrounds
Creating a new world
Interview with Ezone

Chapter 8 – Creating a Shockwave 3D Game
A generic approach
Marketing and financing
Planning
Game design
Physical point of view
Avoiding objects (collision detection)
Making a game world
Assembling a game
The future for 3D on the Web

Free CD of tutorials and links.

商品描述(中文翻譯)

描述:
確保您從設計用於在網絡上創建3D動畫的新應用程序的爆炸中受益。了解如何使用3ds max、Flash和Director的功能,使您的3D作品或項目在互聯網上成為現實,同時學習通用技能,使您能夠使用多個應用程序。

如果您是一位網頁設計師,對3D沒有或只有很少經驗,並且需要瞭解3D如何改變您的工作以及如何最佳地將其上線,或者如果您是一位希望為網絡創作作品的3D動畫師,並且需要一個指南來選擇使用哪些應用程序。

這本用戶友好、高度插圖的書籍從實用、技術導向的立場教授,只需要輸入最少量的代碼。使用預先編寫的代碼模塊創建互動區域、動畫角色和商業網站。然後,您可以學習製作自己的3D遊戲所需的技巧。

每個章節都包含自己可以完成的教程,使用附帶書籍的免費CD上的文件。成功專業人士的訪談向您展示了他們的技巧和訣竅,以及每個軟件包的優缺點的詳細信息。

如需額外的提示、信息和幫助,請訪問www.3dfortheweb.info。

目錄:
引言
第1章 - 3D入門。基本按鈕
為什麼我們都喜歡按鈕
介紹3D建模
如何製作一個簡單的3D按鈕
為網絡準備您的按鈕
將您的按鈕放在網絡上
製作一個3D烏龜
如何為烏龜添加動畫
將烏龜製作成動畫按鈕
與Mach-Parat的訪談

第2章 - 表示和界面設計
網站問題
創建基於產品的3D網站
練習:現實的3D方法
練習:有趣的3D方法
創建“哇”效果-性感圖形
使用Flash製作網站
創建多頁網站
設計3D網站
完成Flash網站
與Who's We Studios的訪談

第3章 - 實時3D入門
在3D中工作
3D引擎
保持幀速率
創建實時3D內容
導出到Shockwave
將知識應用於實踐-創建聲音玩具
練習:製作聲音玩具
Macromedia Director入門
Director界面的重要部分
使我們的聲音玩具移動
與Eduardo Carrillo的訪談

第4章 - 設計和製作角色
動畫-瑣事和魅力
角色設計
3D建模
眼睛的重要性-如何製作表情豐富的眼睛
為Flash創建一個古怪的角色
創建Hitme角色
正向和反向運動學
應用皮膚修改器
為Hitme角色添加動畫
使動畫互動
與Neostream的訪談

第5章 - 為Shockwave製作角色
決定如何建模和動畫
使用鏈接層次結構進行動畫和導出
製作單個網格角色
UVW映射
材料映射Keystone角色
Unwrap UVW Map修改器
...```