Unity Game Development Essentials (Paperback)

Will Goldstone

  • 出版商: Packt Publishing
  • 出版日期: 2009-09-30
  • 售價: $2,110
  • 貴賓價: 9.5$2,005
  • 語言: 英文
  • 頁數: 316
  • 裝訂: Paperback
  • ISBN: 184719818X
  • ISBN-13: 9781847198181
  • 相關分類: 遊戲引擎 Game-engine
  • 海外代購書籍(需單獨結帳)
    無現貨庫存(No stock available)

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商品描述

Build fully functional, professional 3D games with realistic environments, sound, dynamic effects, and more!

  • Kick start game development, and build ready-to-play 3D games with ease
  • Understand key concepts in game design including scripting, physics, instantiation, particle effects, and more
  • Test & optimize your game to perfection with essential tips-and-tricks
  • Written in clear, plain English, this book is packed with working examples and innovative ideas
  • This book is based on Unity version 2.5 and uses JavaScript for scripting

In Detail

Game engines are central to the video games we know and love. From the artwork to the mathematics that underpin the frames onscreen, the engine calls the shots. Aside from offering one of the leading 3D game engines, Unity also provides a superlative development tool - a tool that can produce professional standard games for Mac, PC, and the Unity Web Player.

This book is a complete exercise in game development covering environments, physics, sound, particles, and much more, to get you up and working with Unity quickly.

Taking a practical approach, this book will introduce you to the concepts of developing 3D games before getting to grips with development in Unity itself. From creating 3D worlds to scripting and creating simple game elements you will learn everything you'll need to get started with game development for the PC, Mac, and Web.

This book is designed to cover a set of easy to follow examples, which culminate in the production of a First Person 3D game, complete with an interactive island environment. By introducing common concepts of game and 3D production, you'll explore Unity to make a character interact with the game world, and build puzzles for the player to solve, in order to complete the game. At the end of the book, you will have a fully working 3D game and all the skills required to extend the game further, giving your end-user, the player, the best experience possible. Soon you will be creating your own 3D games with ease!

What you will learn from this book?

  • An understanding of the Unity 3D Engine and game development
  • Build a 3D island and set of mini-games for your players
  • Incorporate terrains and externally produced 3D models to get your game environment up and running
  • Build your own first person player character
  • Combine scripting and animation to transform your static objects into dynamic interactive game elements
  • Add realism to your games by using particle systems
  • Create a professional, easy-to-navigate menu and link the menu scene with levels of your game
  • Add sound, lighting effects, realistic shadows, and other dynamic effects to your game environment
  • Creating stunning user interfaces with textures and scripting

Approach

This book follows an informal, demystifying approach to the world of game development with the Unity game engine. With no prior knowledge of game development or 3D required, you will learn from scratch, taking each concept at a time working up to a full 3D mini-game. You'll learn scripting with JavaScript and master the Unity development environment with easy to follow stepwise tasks.
The printed version of the book is in black and white, but a full color version of the images is available for download here. The eBook version, available from Packt, is in full color.

Who this book is written for?

If you're a designer or animator who wishes to take their first steps into game development, or if you've simply spent many hours sitting in front of video games, with ideas bubbling away in the back of your mind, Unity and this book should be your starting point. No prior knowledge of game production is required, inviting you to simply bring with you a passion for making great games.

商品描述(中文翻譯)

使用Unity遊戲引擎,建立具有逼真環境、聲音、動態效果等功能的完整、專業的3D遊戲!

- 快速啟動遊戲開發,輕鬆建立可立即遊玩的3D遊戲
- 瞭解遊戲設計的關鍵概念,包括腳本、物理、實例化、粒子效果等
- 使用必要的技巧和訣竅,測試和優化遊戲至完美
- 以清晰、簡單的英文撰寫,書中充滿實用的範例和創新的想法
- 本書基於Unity 2.5版本,使用JavaScript進行腳本編寫

詳細內容:
遊戲引擎是我們所熟悉和喜愛的視頻遊戲的核心。從螢幕上的圖像到數學計算,引擎掌控一切。除了提供領先的3D遊戲引擎外,Unity還提供了一個卓越的開發工具,可以為Mac、PC和Unity Web Player製作專業水準的遊戲。

本書是一個完整的遊戲開發實踐,涵蓋環境、物理、聲音、粒子等多個方面,讓您快速上手並使用Unity進行開發。

本書採用實用的方法,首先介紹3D遊戲開發的概念,然後深入探討Unity開發。從創建3D世界到編寫腳本和創建簡單的遊戲元素,您將學習到開始為PC、Mac和Web進行遊戲開發所需的一切。

本書旨在通過一系列易於理解的示例來介紹遊戲和3D製作的常見概念,最終製作出一個具有互動島嶼環境的第一人稱3D遊戲。通過介紹遊戲和3D製作的常見概念,您將探索Unity,使角色與遊戲世界互動,並建立謎題供玩家解決,以完成遊戲。在本書結束時,您將擁有一個完整運作的3D遊戲和進一步擴展遊戲所需的所有技能,為玩家提供最佳體驗。很快,您將能夠輕鬆創建自己的3D遊戲!

本書將教您:
- 瞭解Unity 3D引擎和遊戲開發
- 為玩家建立一個3D島嶼和一組小遊戲
- 導入地形和外部製作的3D模型,使遊戲環境運行起來
- 建立自己的第一人稱玩家角色
- 結合腳本和動畫,將靜態物體轉化為動態互動遊戲元素
- 使用粒子系統為遊戲增添真實感
- 創建專業、易於導航的菜單,並將菜單場景與遊戲關卡鏈接起來
- 在遊戲環境中添加聲音、照明效果、逼真的陰影和其他動態效果
- 使用紋理和腳本創建令人驚艷的用戶界面

本書採用非正式、揭開神秘面紗的方式介紹Unity遊戲引擎的世界。您不需要任何遊戲開發或3D方面的先備知識,從零開始學習,逐步完成一個完整的3D小遊戲。您將學習使用JavaScript進行腳本編寫,並掌握Unity開發環境。

本書的印刷版本是黑白的,但可以在此處下載完整彩色圖像版本。Packt出版的電子書版本是彩色的。

本書適合對遊戲開發有興趣的設計師或動畫師,或者對視頻遊戲有著無數想法的人。無需任何遊戲製作知識,只需帶著對製作優秀遊戲的熱情,Unity和本書將成為您的起點。