Character Design for Graphic Novels (Paperback)
            
暫譯: 圖像小說角色設計 (平裝本)
        
        Steven Withrow, Alexander Danner
- 出版商: Focal Press
 - 出版日期: 2007-04-13
 - 售價: $1,330
 - 貴賓價: 9.5 折 $1,264
 - 語言: 英文
 - 頁數: 192
 - 裝訂: Paperback
 - ISBN: 0240809025
 - ISBN-13: 9780240809021
 
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商品描述
Description
Character Design for Graphic Novels not only showcases the best in character design from the world's leading artists onscreen and on the printed page, but provides you with a hardworking guide to the process behind the evolution and development of character design, the key milestones of the art, the genre busters, and the genre definers.
This stunning book offers a unique insight into the creative process, interviewing the genre's leading artists, showcasing their work, and showing how it is done so you can benefit from their expertise when creating your own graphic novel characters.
Throughout the book biographies of the major artists in each field, their inspirations, their achievements, and their finest hours, are highlighted to give you the inspiration required to succeed in this competitive field.
Learn how popular characters evolved from sketches, drawings, and initial inspirations, through fine-tuning, discussion, and alternative proposals, to onscreen debut and first-edition publication on the printed page.
Featured artists include: Colleen Doran (Illustrator on the Neil Gaiman's - New York Times bestselling author- Sandman series), Kurt Busiek (Writer for Marvel Comics), Eddie Campbell (Illustrator of Alan Moore's acclaimed 'From Hell')and Stan Sakai (creator of the famous character Usagi the bunny).
Table of Contents
Foreword
Preface: Graphic Novel Characters and Seven Precepts
Section I: The Graphic Novel
What Is a Graphic Novel?
History and Geography
The Graphic Novelist: Singular Vision
The Design Team: Collaboration and Oversight
Section II: The Character
Story and Archetype
The Central Character and the Opposition
Contrast and Commonality
The Supporting Cast
Character Histories: Motivation and Conflict
Section III: Elements of Design
Unity and Sequence
Tools and Techniques: Character Model Sheets
Speech Patterns: Dialogue, Balloons, and Lettering
The Face
The Human Form
The Nonhuman Form
Case Study: Eric Shanower
Line, Contour, and Sequence
Case Study: Eddie Campbell
Section IV: Design Style
The Character Design Spectrum: Abstraction to Hyperrealism
Genre and Tone
Minimalism: Tom Gauld and Jeffrey and Brown
Cartooning: Colleen Coover and Jef Czekaj
Verisimilitude: Miriam Katin and Don MacDonald
Reality and Imagination: Jeff Parker and Colleen Doran
Case Study: Leah Hernandez
Case Study: Jeff Nicholson
Section V: Appearance & Reality
Subtext and Symbolism
Wardrobe and Props
Expression, Motion, and Gesture
Case Study: Jenn Manley Lee
Case Study: Brendan Cahill
Case Study: Metaphrog
Section VI: The Expanded Cast
Group Identity and Storytelling
Case Study: Jason Little
Case Study: Dylan Meconis
Case Study: Busiek, Anderson, and Ross
Case Study: Stan Sakai
Section VII: Knowing Your Audience
Age Appeal
Gender and Culture
Case Study: Wendy and Richard Pini
Case Study: Bryan Talbot
Case Study: Andy Runton
Case Study: Mark Crilley
Section VIII: Modern Methods
Digital Design
Internet Research
Case Study: B. Shur
Case Study: Scott Christian Sava
Case Study: Ryan Estrada
Section IX: Putting It All Together
Symmetry and Synthesis
Judging and Refining Your Character Design
Conclusion: Into the Future
Suggested reading
Online resources
Glossary
商品描述(中文翻譯)
**描述**
《圖像小說的人物設計》不僅展示了來自世界頂尖藝術家的最佳人物設計,無論是在螢幕上還是印刷頁面上,還為您提供了一本關於人物設計演變和發展過程的勤奮指南,涵蓋了這門藝術的關鍵里程碑、類型突破者和類型定義者。
這本驚人的書籍提供了對創作過程的獨特見解,訪問了這一領域的領先藝術家,展示了他們的作品,並展示了如何進行創作,讓您在創建自己的圖像小說角色時能夠受益於他們的專業知識。
在整本書中,突出了每個領域主要藝術家的傳記、他們的靈感、成就和最佳時刻,以激勵您在這個競爭激烈的領域中取得成功。
了解受歡迎角色如何從草圖、繪畫和初步靈感演變而來,經過微調、討論和替代提案,最終在螢幕上首度亮相並在印刷頁面上首次出版。
參與的藝術家包括:Colleen Doran(尼爾·蓋曼的《沙人》系列插畫家)、Kurt Busiek(漫威漫畫作家)、Eddie Campbell(艾倫·摩爾的《地獄來的》插畫家)和Stan Sakai(著名角色兔子Usagi的創作者)。
**目錄**
前言  
序言:圖像小說角色與七項準則  
第一部分:圖像小說  
什麼是圖像小說?  
歷史與地理  
圖像小說家:獨特的視野  
設計團隊:合作與監督  
第二部分:角色  
故事與原型  
中心角色與對立面  
對比與共通性  
配角  
角色歷史:動機與衝突  
第三部分:設計元素  
統一性與序列  
工具與技術:角色模型表  
語言模式:對話、對話框與字母  
面部  
人體  
非人類形態  
案例研究:Eric Shanower  
線條、輪廓與序列  
案例研究:Eddie Campbell  
第四部分:設計風格  
角色設計光譜:抽象到超寫實  
類型與語調  
極簡主義:Tom Gauld 和 Jeffrey Brown  
卡通風格:Colleen Coover 和 Jef Czekaj  
真實感:Miriam Katin 和 Don MacDonald  
現實與想像:Jeff Parker 和 Colleen Doran  
案例研究:Leah Hernandez  
案例研究:Jeff Nicholson  
第五部分:外觀與現實  
潛台詞與象徵主義  
服裝與道具  
表情、動作與手勢  
案例研究:Jenn Manley Lee  
案例研究:Brendan Cahill  
案例研究:Metaphrog  
第六部分:擴展角色  
群體身份與敘事  
案例研究:Jason Little  
案例研究:Dylan Meconis  
案例研究:Busiek、Anderson 和 Ross  
案例研究:Stan Sakai  
第七部分:了解您的觀眾  
年齡吸引力  
性別與文化  
案例研究:Wendy 和 Richard Pini  
案例研究:Bryan Talbot  
案例研究:Andy Runton  
案例研究:Mark Crilley  
第八部分:現代方法  
數位設計  
網路研究  
案例研究:B. Shur  
案例研究:Scott Christian Sava  
案例研究:Ryan Estrada  
第九部分:整合所有內容  
對稱與綜合  
評估與完善您的角色設計  
結論:走向未來  
建議閱讀  
線上資源  
術語表  
