Getting Started in 3D with Maya: Create a Project from Start to Finish-Model, Texture, Rig, Animate, and Render in Maya (Paperback)
Adam Watkins
- 出版商: Focal Press
- 出版日期: 2012-02-09
- 定價: $1,880
- 售價: 8.5 折 $1,598
- 語言: 英文
- 頁數: 448
- 裝訂: Paperback
- ISBN: 0240820428
- ISBN-13: 9780240820422
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相關分類:
3D建模 3D-modeling
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商品描述
Deliver professional-level 3D content in no time with this comprehensive guide to 3D animation with Maya. With over 12 years of training experience, plus several award winning students under his belt, author Adam Watkins is the ideal mentor to get you up to speed with 3D in Maya.
Using a structured and pragmatic approach Getting Started in 3D with Maya begins with basic theory of fundamental techniques, then builds on this knowledge using practical examples and projects to put your new skills to the test. Prepared so that you can learn in an organic fashion, each chapter builds on the knowledge gained in the previous chapter, showing you all the essentials of 3D in Maya, from modeling and UV layout, to texture creation, rigging animating and rendering. As you go from project to project you'll develop a strong arsenal of skills that combined will form a complete end to end process to creating complete projects in Maya.
The accompanying website provides all the tools you need to develop your skills. Project files to accompany the practical examples used throughout the text, so you can work along with the examples. Additional textures and models will give you all the resources you need to start making your own projects in no time at all.
--Provides all you need to get started, including a valuable roadmap to the "big picture" of 3D production. Rather than a lengthy description of dialog boxes or option lists, you gain a full understanding of how Maya "thinks" so that you can become effective real-world artists.
--Watkins has over twelve years of 3D education experience, having trained hundreds of 3D artists. With multiple award winning students, he knows how people learn 3D, what works and what doesn't, proper pacing, and offers engaging, manageable, yet ambitious tasks.
--Create a project from start to finish using all the major components of the 3D process - modeling, UV layout, texture creation, rigging, animation, and rendering - with Maya.
--Bonus content for professors! Includes suggested curriculum for 3D based training for semester and year-long sessions, suggested layouts and pacing. How do these chapters fit into a teaching strategy? How long should a class spend on each chapter? All these questions are answered in the included Curriculum Appendices and online resources.
商品描述(中文翻譯)
這本全面指南將幫助您在短時間內以專業水準創作3D內容。作者Adam Watkins擁有超過12年的培訓經驗,並且指導過多位獲獎學生,是您學習Maya 3D的理想導師。
《Getting Started in 3D with Maya》以結構化和實用的方法開始,從基本技術理論入手,並通過實際示例和項目來檢驗您的新技能。每一章節都以有機方式進行學習,建立在前一章節所學的基礎上,向您展示了Maya 3D的所有基本要素,包括建模和UV佈局、紋理創建、骨骼綁定、動畫和渲染。通過逐個項目的實踐,您將開發出一系列強大的技能,這些技能結合起來將形成在Maya中創建完整項目的完整流程。
附帶的網站提供了您發展技能所需的所有工具。項目文件可供您與文本中的實例一起使用,以便您能夠跟隨示例進行操作。額外的紋理和模型將為您提供開始製作自己項目所需的所有資源。
此外,這本書還提供了一個寶貴的3D製作“大局”的路線圖,幫助您入門。相比冗長的對話框或選項列表描述,您將全面了解Maya的“思維方式”,從而成為一名高效的現實世界藝術家。
Watkins擁有超過12年的3D教育經驗,培訓過數百名3D藝術家。他知道人們如何學習3D,什麼有效,什麼無效,以及適當的節奏,並提供引人入勝、易於掌握但有野心的任務。
本書還通過Maya創建一個從頭到尾的項目,涵蓋了3D製作的所有主要組件,包括建模、UV佈局、紋理創建、骨骼綁定、動畫和渲染。
對於教授而言,還提供了額外的內容!包括基於3D的學習的建議課程,適用於一學期或一年的教學,以及建議的布局和節奏。這些章節如何適應教學策略?每個章節的教學時間應該是多久?所有這些問題都在附帶的課程附錄和網上資源中得到了回答。