Maya Character Modeling and Animation

Tereza Flaxman

  • 出版商: Charles River Media
  • 出版日期: 2006-10-26
  • 定價: $1,700
  • 售價: 2.3$399
  • 語言: 英文
  • 頁數: 455
  • 裝訂: Paperback
  • ISBN: 1584504404
  • ISBN-13: 9781584504405
  • 相關分類: 3D建模 3D-modeling

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Maya Character Modeling and Animation: Principles and Practice is for beginning- to intermediate-level designers and 3D artists who want to learn 3D character modeling and animation using Maya® 8. The book covers the theory and practice of modeling and animation from pre-production to final body and facial animation It explains why things are done and not just which buttons to push. The text uses a series of projects to teach you how to model, rig, and animate your own characters. The focus is on how to create professional-quality, compelling animations. The companion CD-ROM contains all the files supporting the exercises in the book, including complete Maya projects, rendered QuickTime movies to illustrate concepts, and fully rigged NURBS and polygon character models.

If you are ready to take on the challenge of animation, this is the book for you. You’ll find all the insights and techniques you need to start animating your own characters!


Table of Contents

Chapter 1 - Fundamentals of Animation; Lesson 1.1: The Character Animation Production Process; Lesson 1.2: Creating Your First Maya Scene; Lesson 1.3: Your First Animation: Heavy and Light Bouncing Balls; Chapter 2 - Modeling and Animating a Simple Character ; Lesson 2.1: Modeling a Flour Sack; Lesson 2.2: Basic Rigging: Skeletons and Binding; Lesson 2.3: Animating the Flour Sack with Anticipation and Reaction; Chapter 3 - NURBS Character Modeling, Path Animation and Blocking: Lesson 3.1: Modeling a Fish Lesson 3.2: Animating the Fish Lesson 3.3: Basic Cinematography: Shot Cameras and Layout; Chapter 4 - Designing and Modeling a Biped Character; Chapter 5 - Rigging a Character in Maya: Lesson 5.1: Basic Rigging Concepts; Lesson 5.2: Rigging the Lower Body; Lesson 5.3: Rigging the Upper Body; Lesson 5.4: Binding Geometry; Chapter 6 - Biped Walk Cycles: Gaits and Emotions; Lesson 6.1: Animating a Humanoid; Lesson 6.2: Developing an Emotional Walk Cycle; Lesson 6.3: A Jump; Chapter 7 - Conveying Weight and Forces Using Body Language: Lesson 7.1: Character Exerting Vertical Force: Lifting a Heavy Object; Lesson 7.2: Character Exerting Mostly Horizontal Force: Pushing, Pulling; Lesson 7.3: Force Acting on a Character: Resisting Being Pulled; Chapter 8 - Facial Animation; Lesson 8.1: Facial Expressions, Lesson 8.2: Modeling for Facial Animation, Lesson 8.3: Animation Facial Expressions; Lesson 8.4: Dialog