Getting Started in 3D with 3ds Max: Model, Texture, Rig, Animate, and Render in 3ds Max (Paperback)

Ted Boardman

  • 出版商: Focal Press
  • 出版日期: 2012-08-01
  • 售價: $1,650
  • 貴賓價: 9.5$1,568
  • 語言: 英文
  • 頁數: 448
  • 裝訂: Paperback
  • ISBN: 0240823958
  • ISBN-13: 9780240823959
  • 相關分類: 3D建模 3D-modeling
  • 立即出貨 (庫存 < 3)

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商品描述

Learning a 3D visualization software is a daunting task under any circumstances and while it may be easy to find online tutorials that tell you what to do to perform certain tasks you'll seldom learn "why" you are performing the steps. This book approaches training from a top-down perspective way you will first learn important concepts of 3D visualization and functionality of 3ds Max before moving into the finer detail of the command structure. By learning how things work and why you might choose one method over another the book will not only teach you where the buttons are, but more importantly how to think about the holistic process of 3D design so that you can then apply the lessons to your own needs. The goal of the learning presented here is to familiarize the new user of 3ds Max with a typical workflow from a production environment from planning to modeling, materials, and lighting, and then applying special effects and compositing techniques for a finished product.

* Learn 3D fundamentals while creating beautiful, inspiring projects in 3ds Max * Create a project start-to-finish with Max guru Ted Boardman--and when you're done, realize that you can apply the lessons you've learned to your own projects * Get extensive project files on the companion website, as well as more content with specific instruction useful to YOUR Max uses * Bypass confusion: Don't overload on page 1, but be led through this complex application in a logical step-by-step manner

商品描述(中文翻譯)

學習3D視覺化軟體在任何情況下都是一項艱鉅的任務,儘管可以輕易找到告訴你如何執行特定任務的線上教程,但你很少會了解為什麼要執行這些步驟。本書從自上而下的角度進行培訓,首先讓你了解3D視覺化的重要概念和3ds Max的功能,然後再深入研究命令結構的細節。通過學習事物的運作方式以及為什麼會選擇一種方法而不是另一種方法,本書不僅會教你按鈕的位置,更重要的是教你如何思考3D設計的整體過程,以便將這些教訓應用到自己的需求中。本書的學習目標是讓新用戶熟悉3ds Max在製作環境中的典型工作流程,從規劃到建模、材質和照明,再到應用特效和合成技術,最終完成一個成品。

* 在使用3ds Max創建美麗、啟發人心的項目的同時學習3D基礎知識
* 與Max專家Ted Boardman一起從頭到尾創建一個項目,完成後你會發現你可以將所學的教訓應用到自己的項目中
* 在附帶的網站上獲得大量項目文件,以及更多針對你使用Max的具體指導內容
* 避免困惑:不要在第一頁就被淹沒,而是按照邏輯的步驟逐步引導你使用這個複雜的應用程式