Getting Started in 3D with 3ds Max: Model, Texture, Rig, Animate, and Render in 3ds Max (Paperback)
暫譯: 3ds Max 3D入門:在3ds Max中建模、紋理、綁定、動畫與渲染(平裝本)
Ted Boardman
- 出版商: Focal Press
- 出版日期: 2012-08-01
- 售價: $1,650
- 貴賓價: 9.5 折 $1,568
- 語言: 英文
- 頁數: 448
- 裝訂: Paperback
- ISBN: 0240823958
- ISBN-13: 9780240823959
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相關分類:
3D建模 3D-modeling
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商品描述
Learning a 3D visualization software is a daunting task under any circumstances and while it may be easy to find online tutorials that tell you what to do to perform certain tasks you'll seldom learn "why" you are performing the steps. This book approaches training from a top-down perspective way you will first learn important concepts of 3D visualization and functionality of 3ds Max before moving into the finer detail of the command structure. By learning how things work and why you might choose one method over another the book will not only teach you where the buttons are, but more importantly how to think about the holistic process of 3D design so that you can then apply the lessons to your own needs. The goal of the learning presented here is to familiarize the new user of 3ds Max with a typical workflow from a production environment from planning to modeling, materials, and lighting, and then applying special effects and compositing techniques for a finished product.
* Learn 3D fundamentals while creating beautiful, inspiring projects in 3ds Max * Create a project start-to-finish with Max guru Ted Boardman--and when you're done, realize that you can apply the lessons you've learned to your own projects * Get extensive project files on the companion website, as well as more content with specific instruction useful to YOUR Max uses * Bypass confusion: Don't overload on page 1, but be led through this complex application in a logical step-by-step manner
商品描述(中文翻譯)
學習 3D 視覺化軟體在任何情況下都是一項艱鉅的任務,雖然很容易找到在線教程告訴你如何執行某些任務,但你很少會學到「為什麼」要執行這些步驟。本書從自上而下的角度進行訓練,你將首先學習 3D 視覺化的重要概念以及 3ds Max 的功能,然後再深入了解命令結構的細節。通過了解事物的運作方式以及為什麼你可能會選擇某種方法而非另一種方法,本書不僅會教你按鈕的位置,更重要的是如何思考 3D 設計的整體過程,以便你能將所學應用於自己的需求。本書的學習目標是讓 3ds Max 的新用戶熟悉從生產環境中的計劃到建模、材質和燈光的典型工作流程,然後應用特效和合成技術以完成產品。
* 在 3ds Max 中創建美麗且鼓舞人心的項目,同時學習 3D 基礎知識 * 與 Max 大師 Ted Boardman 一起從頭到尾創建一個項目——完成後,你會發現可以將所學的課程應用於自己的項目 * 在伴隨網站上獲取大量項目檔案,以及更多對於你使用 Max 有用的具體指導內容 * 避免混淆:不要在第 1 頁上過載,而是以邏輯的逐步方式引導你通過這個複雜的應用程式。
