Newsgames: Journalism at Play

Ian Bogost, Simon Ferrari, Bobby Schweizer

  • 出版商: MIT
  • 出版日期: 2010-10-31
  • 售價: $650
  • 貴賓價: 9.5$618
  • 語言: 英文
  • 頁數: 248
  • 裝訂: Hardcover
  • ISBN: 0262014874
  • ISBN-13: 9780262014878
  • 相關分類: 遊戲設計 Game-design
  • 海外代購書籍(需單獨結帳)

商品描述

Journalism has embraced digital media in its struggle to survive. But most online journalism just translates existing practices to the Web: stories are written and edited as they are for print; video and audio features are produced as they would be for television and radio. The authors of Newsgames propose a new way of doing good journalism: videogames.

Videogames are native to computers rather than a digitized form of prior media. Games simulate how things work by constructing interactive models; journalism as game involves more than just revisiting old forms of news production. The book describes newsgames that can persuade, inform, and titillate; make information interactive; recreate a historical event; put news content into a puzzle; teach journalism; and build a community. Wired magazine’s game Cutthroat Capitalism, for example, explains the economics of Somali piracy by putting the player in command of a pirate ship, offering choices for hostage negotiation strategies. And Powerful Robot’s game September 12th offers a model for a short, quickly produced, and widely distributed editorial newsgame.

Videogames do not offer a panacea for the ills of contemporary news organizations. But if the industry embraces them as a viable method of doing journalism—not just an occasional treat for online readers—newsgames can make a valuable contribution.