The Knowledge of the Game Master: Imagination, Performance, and the Craft of Guiding Tabletop Role-Playing Games
暫譯: 遊戲主持人的知識:桌上型角色扮演遊戲的想像力、演出與引導技藝

White, William J.

  • 出版商: Summit Valley Press
  • 出版日期: 2027-04-06
  • 售價: $1,480
  • 貴賓價: 9.5 折 $1,406
  • 語言: 英文
  • 頁數: 216
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 0262063468
  • ISBN-13: 9780262063463
  • 相關分類: 遊戲設計 Game-design
  • 尚未上市,無法訂購

商品描述

A deep dive into the development of game mastering, or GMing, as a practice, and why it matters.

In a tabletop role-playing game, the game master, or GM, is generally understood to be the person who organizes and manages the game, plays the role of all nonplayer characters, and is responsible for the overall experience of the players at the table. But how does one learn how to GM? And when one has mastered the art of the game master, what exactly does one know how to do?

In The Knowledge of the Game Master, William White answers these questions and more, connecting the worlds of game studies scholars, game designers, and players of tabletop role-playing games to explore GMing as a communication practice. He shows how it takes shape as an expression of ideas about imagination and performance, and he examines the circulation of those ideas among various communities of play.

Using a theoretical apparatus derived from Algirdas Greimas, Erving Goffman, and Marshall McLuhan, White offers a media-ecological microhistory of GMing in popular culture and fan discourse, provides a systematic overview of contemporary GM advice, and draws examples from actual play to show the GM's communicative roles in action. The book provides a detailed description of the GM workshop facilitated by the author and concludes with a role-playing game that deconstructs the role of the GM by making use of the framework developed over the course of the book.

商品描述(中文翻譯)

深入探討遊戲主持(game mastering,或稱 GMing)的發展歷程,了解這項實踐為何至關重要。

在桌上角色扮演遊戲中,遊戲主持人(game master,簡稱 GM)通常被理解為負責組織與管理遊戲、扮演所有非玩家角色,並對玩家在遊戲桌上的整體體驗負責的人。但人們究竟是如何學會擔任 GM 的?而當一個人掌握了遊戲主持的藝術之後,他確切學會了哪些能力?

在《The Knowledge of the Game Master》一書中,William White 回答了這些問題以及更多相關問題。他連結遊戲研究學者、遊戲設計師與桌上角色扮演遊戲玩家的世界,將 GMing 作為一種溝通實踐加以探討。他說明 GMing 如何形塑為對想像與表演之理念的展現,並檢視這些理念如何在各種遊戲社群之間流通。

White 運用源自 Algirdas Greimas、Erving Goffman 與 Marshall McLuhan 的理論架構,提供一部關於流行文化與粉絲論述中 GMing 的媒體生態學微觀史;同時系統性整理當代 GM 指導建議,並從實際遊玩(actual play)中擷取例子,展示 GM 在溝通過程中所扮演的各種角色。本書詳細描述了作者主持的 GM 工作坊,最後以一款角色扮演遊戲作結;這款遊戲運用全書逐步建立的架構,透過解構 GM 的角色來重新思考遊戲主持。

作者簡介

William J. White is Professor of Communication Arts & Sciences at Penn State Altoona. He is the author of Tabletop RPG Design in Theory and Practice at the Forge, 2001-2012 and coeditor of Immersive Gameplay as well as a contributor to Analog Game Studies, International Journal of Role-Playing, and The Japanese Journal of Analog Role-Playing Game Studies.

作者簡介(中文翻譯)

William J. White 是 Penn State Altoona 的 Communication Arts & Sciences 教授。他著有《Tabletop RPG Design in Theory and Practice at the Forge, 2001–2012》,並共同編輯《Immersive Gameplay》,同時也是《Analog Game Studies》、《International Journal of Role-Playing》與《The Japanese Journal of Analog Role-Playing Game Studies》的撰稿人。