Design Research: Methods and Perspectives

Brenda Laurel

  • 出版商: The MIT Press
  • 出版日期: 2003-10-01
  • 售價: $1,300
  • 貴賓價: 9.5$1,235
  • 語言: 英文
  • 頁數: 336
  • 裝訂: Hardcover
  • ISBN: 0262122634
  • ISBN-13: 9780262122634

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Description:

The tools of design research, writes Brenda Laurel, will allow designers "to claim and direct the power of their profession." Often neglected in the various curricula of design schools, the new models of design research described in this book help designers to investigate people, form, and process in ways that can make their work more potent and more delightful. "At the very least," Peter Lunenfeld writes in the preface, "design research saves us from reinventing the wheel. At its best, a lively research methodology can reinvigorate the passion that so often fades after designers join the profession."

The goal of the book is to introduce designers to the many research tools that can be used to inform design as well as to ideas about how and when to deploy them effectively. The chapter authors come from diverse institutions and enterprises, including Stanford University, MIT, Intel, Maxis, Studio Anybody, Sweden?s HUMlab, and Big Blue Dot. Each has something to say about how designers make themselves better at what they do through research, and illustrates it with real world examples--case studies, anecdotes, and images. Topics of this multi-voice conversation include qualitative and quantitative methods, performance ethnography and design improvisation, trend research, cultural diversity, formal and structural research practice, tactical discussions of design research process, and case studies drawn from areas as unique as computer games, museum information systems, and movies. Interspersed throughout the book are one-page "demos," snapshots of the design research experience. Design Research charts the paths from research methods to research findings to design principles to design results and demonstrates the transformation of theory into a richly satisfying and more reliably successful practice.

Brenda Laurel is Chair of the graduate Media Design Program at Art Center College of Design in Pasadena, California and was the co-founder of Purple Moon. She is the author of Utopian Entrepreneur (MIT Press, 2001).

 

Table of Contents:

Preface: The Design Cluster
Peter Lunenfeld
10
Introduction: Muscular Design
Brenda Laurel
16
Acknowledgments
Brenda Laurel
20
People
Section Introduction: The Changing Role of Research
Christopher Ireland
22
Qualitative Methods: From Boring to Brilliant
Christopher Ireland
23
Ethnography and Critical Design Practice
Tim Plowman
30
The Paradox of Design Research
Bonnie McDaniel Johnson
39
Designing for the New Old
Eric Dishman
41
Demo: Design Improvisation
Brenda Laurel
49
Hispanic Culture in Design Research
Carlos Santos
55
Overview of Quantitative Methods in Design Research
Stacey Purpura
63
User Requirements
Abbe Don and Jeff Petrick
70
Form
Section Introduction: Design (As) Research
Anne Burdick
82
Speculation, Serendipity and Studio Anybody
Lisa Grocott
83
Toward a Definition of the Decorational
Denise Gonzales Crisp
94
Demo: DesignWriting
Anne Burdick
101
Sensory Anomalies
Michael Naimark
109
Spontaneous Cinema as Design Practice
Rachel Strickland
118
Game Forms for New Outcomes
Emma Westecott
129
Strategy, Tactics and Heuristics for Research
Rob Tow
135
Process
Section Introduction: Test Pilots
Brenda Laurel
144
Bringing Clarity to the "Fuzzy Front End"
Darrel Rhea
145
Research Methods for Designing Effective Experiences
Nathan Shedroff
155
Enabling Design
Sean Donohue
164
Non-Assumptive Research
Dorothy Deasy
172
Play as Research
Eric Zimmerman
176
Demo: Creating a Culture of Design Research
Eric Zimmerman
185
Interdisciplinary Design Research
Patrick Svensson
193
Conceptual Designs
B. J. Fogg
201
Moving Your Idea Through Your Organization
Christopher Loch
212
Demo: Vibe-Hunting
Somi Kim
221
Living Proof
Tracy Moon
225
Research to Fuel the Creative Process
David Canaan
234
Action
Section Introduction: Reports from the Field
Brenda Laurel
242
"You Can't Bring That Game to School!"
Kurt Squire and Philip Tan
244
SimSmarts
Will Wright and Brenda Laurel
253
Social Impact by Design
Darion Rapoza
260
Researching America's Army
Margaret Davis
268
A Virtual Walk on the Moon
Bruce Damer
276
Demo: Mobium
Jin Hyun Park
285
Research and the Movies
Buffy Shutt
293
Real Brand Alignment
David Masten
309
Conclusion: Beauty, Brains and Bravery
Brenda Laurel
316
References and Acknowledgments 317
Index 323
Biographies 329