Connected Gaming: What Making Video Games Can Teach Us about Learning and Literacy

Kafai, Yasmin B., Burke, Quinn, Steinkuehler, Constance

  • 出版商: MIT
  • 出版日期: 2024-03-19
  • 售價: $1,430
  • 貴賓價: 9.5$1,359
  • 語言: 英文
  • 頁數: 224
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 0262551551
  • ISBN-13: 9780262551557
  • 海外代購書籍(需單獨結帳)

商品描述

How making and sharing video games offer educational benefits for coding, collaboration, and creativity.

Over the last decade, video games designed to teach academic content have multiplied. Students can learn about Newtonian physics from a game or prep for entry into the army. An emphasis on the instructionist approach to gaming, however, has overshadowed the constructionist approach, in which students learn by designing their own games themselves. In this book, Yasmin Kafai and Quinn Burke discuss the educational benefits of constructionist gaming--coding, collaboration, and creativity--and the move from "computational thinking" toward "computational participation."

Kafai and Burke point to recent developments that support a shift to game making from game playing, including the game industry's acceptance, and even promotion, of "modding" and the growth of a DIY culture. Kafai and Burke show that student-designed games teach not only such technical skills as programming but also academic subjects. Making games also teaches collaboration, as students frequently work in teams to produce content and then share their games with in class or with others online. Yet Kafai and Burke don't advocate abandoning instructionist for constructionist approaches. Rather, they argue for a more comprehensive, inclusive idea of connected gaming in which both making and gaming play a part.

商品描述(中文翻譯)

如何製作和分享視頻遊戲對於編碼、協作和創造力提供教育益處。

在過去的十年中,設計用於教授學術內容的視頻遊戲數量不斷增加。學生可以從遊戲中學習牛頓物理學或為入伍做準備。然而,對於遊戲的教學主義方法的強調,卻使建構主義方法被忽視了,而在建構主義方法中,學生通過設計自己的遊戲來學習。在這本書中,Yasmin Kafai和Quinn Burke討論了建構主義遊戲(編碼、協作和創造力)的教育益處,以及從“計算思維”轉向“計算參與”的趨勢。

Kafai和Burke指出了支持從遊戲玩耍轉向遊戲製作的最新發展,包括遊戲行業對“modding”的接受甚至推廣,以及DIY文化的增長。Kafai和Burke表明,學生設計的遊戲不僅教授編程等技術技能,還教授學術科目。製作遊戲還教授協作,因為學生經常在團隊中合作製作內容,然後在課堂上或在線上與他人分享他們的遊戲。然而,Kafai和Burke並不主張放棄教學主義方法,轉而採用建構主義方法。相反,他們主張採用更全面、包容的連接遊戲理念,其中製作和遊戲都扮演著一個角色。

作者簡介

Yasmin B. Kafai is Lori and Michael Milken President's Distinguished Professor at the University of Pennsylvania Graduate School of Education, coauthor of Connected Gaming, Connected Code, and Connected Play (all published by MIT Press) and other books.

Quinn Burke is a Senior Research Scientist in the Learning Sciences at Digital Promise. Quinn's research examines the effectiveness of different coding activities for introducing computer science and computational thinking to students. Quinn's research has been supported by a number of state and federal grants. Previously, Quinn taught at the college and high school levels.

作者簡介(中文翻譯)

Yasmin B. Kafai是賓夕法尼亞大學研究生院教育學院的Lori和Michael Milken總統傑出教授,也是Connected GamingConnected CodeConnected Play(均由MIT Press出版)等書籍的合著者。Quinn Burke是Digital Promise學習科學部門的高級研究科學家。Quinn的研究探討不同編碼活動對學生介紹計算機科學和計算思維的有效性。Quinn的研究得到了多個州和聯邦政府的資助。此前,Quinn在大學和高中任教。