Introduction to Java Programming : Comprehensive Version, 9/e (IE-Paperback)

Y. Daniel Liang

  • 出版商: Pearson Education
  • 出版日期: 2012-04-01
  • 售價: $1,400
  • 貴賓價: 9.5$1,330
  • 語言: 英文
  • 頁數: 1344
  • 裝訂: Paperback
  • ISBN: 0273771388
  • ISBN-13: 9780273771388
  • 相關分類: Java 程式語言






1. Unified Modeling Language graphical notations throughout — Describes classes and their relationships; teaches students design and development of Java programs using the industry standard modeling technique.
2. Practical examples on gaming (simulating lottery, interactive quiz, Sudoku), business/financial (computing loan payments, taxes, and printing payroll statements), science (body mass index, wind chill temperature) — Replaces pure mathematical examples such as computing deviations and matrix multiplications.
3. Superior pedagogical design — Reinforces key concepts with objectives lists, introduction and chapter overviews, easy-to-follow examples, chapter summaries, review questions, programming exercises, and interactive self-tests.
4. The most extensive instructor support package available — Includes interactive and animated slides (Java code can be compiled within the PowerPoint slide), TestGen testbank (with over 2000 multiple-choice questions), solutions to all programming exercises, sample exams and supplemental exercises.
5. Case studies – Offer additional examples for learning the fundamentals of programming, such as writing loops.
6. Carefully chosen, easy-to-follow, representative examples – Include: description of the example, source code, sample run, and example review.
7. Notes and tips throughout — Offer valuable advice and insight on important aspects of program development.
8. Sample exams — Include multiple-choice questions, correct programming errors, trace programs, and write programs.
9. Supplemental exercises with solutions — Give instructors more options when assigning homework or writing exams.10. VideoNotes — VideoNotes are step-by-step video tutorials that illustrate the programming concepts presented in the textbook. Students can use VideoNotes to reinforce lecture/lab teachings and when instructors and TAs are not available. Students can see additional examples of key topics, and view the entire programming and problem-solving process whenever they need help. MyProgrammingLab, Pearson's new online homework and assessment tool, is available with this edition. Through the power of practice and immediate personalized feedback, MyProgrammingLab helps students fully grasp the logic, semantics, and syntax of programming. 10.1A self-study and homework tool, a MyProgrammingLab course consists of hundreds of small practice problems organized around the structure of this textbook. For students, the system automatically detects errors in the logic and syntax of their code submissions and offers targeted hints that enable them to figure out what went wrong–and why. For instructors, a comprehensive gradebook tracks correct and incorrect answers and stores the code inputted by students for review.


Ch1: Introduction to Computers, Programs, and Java

Ch2: Elementary Programming

Ch3: Selections

Ch4: Loops

Ch5: Methods

Ch6: Single-Dimensional Arrays

Ch7: Multidimensional Arrays

Ch8: Objects and Classes

Ch9: Strings

Ch10: Thinking in Objects

Ch11: Inheritance and Polymorphism

Ch12: GUI Basics

Ch13: Graphics

Ch14: Exception Handling and Text I/O

Ch15: Abstract Classes and Interfaces

Ch16: Event-Driven Programming

Ch17: GUI Components

Ch18: Applets and Multimedia

Ch19: Binary I/O

Ch20: Recursion

Ch21: Generics

Ch22: Lists, Stacks, Queues, and Priority Queues

Ch23: Sets and Maps

Ch24: Developing Efficient Algorithms 

Ch25: Sorting

Ch26: Implementing Lists, Stacks, and Queues, and Priority Queues

Ch27: Binary Search Trees

Ch28: Hashing

Ch29: AVL Trees

Ch30: Graphs and Applications

Ch31: Weighted Graphs and Applications

Ch32: Multithreading and Parallel Programming

Ch33: Networking

Ch34: Java Database Programming

Bonus Chapters 35—49 are available on the Companion Website

Ch35: Internationalization

Ch36: JavaBeans and Bean Events

Ch37: Containers, Layout Managers, and Borders

Ch38: Menus, Toolbars, and Dialogs

Ch39: MVC and Swing Models

Ch40: JTable and JTree

Ch41: Advanced Database Programming

Ch42: Servlets

Ch43: JavaServer Pages

Ch44: JavaServer Faces 

Ch45: Web Services

Ch46: Remote Method Invocation

Ch47: 2-4 Trees and B-Trees

Ch48: Red-Black Trees

Ch49: Java 2D


Appendix A   Java Keywords

Appendix B   The ASCII Character Set

Appendix C   Operator Precedence Chart

Appendix D   Java Modifiers

Appendix E   Special Floating-Point Values

Appendix F   Number Systems

Appendix G   Bitwise Operations