Real Time UML: Advances in the UML for Real-Time Systems, 3/e

Bruce Powel Douglass

  • 出版商: Addison Wesley
  • 出版日期: 2004-02-17
  • 售價: $2,640
  • 貴賓價: 9.5$2,508
  • 語言: 英文
  • 頁數: 752
  • 裝訂: Paperback
  • ISBN: 0321160762
  • ISBN-13: 9780321160768
  • 相關分類: UML
  • 立即出貨(限量)

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商品描述

The two previous editions were written as easy-to-read introductions to the UML, and how to apply its notation and semantics to the unique requirements involved with the development of real-time and embedded systems. This third edition is no exception. Although the book's emphasis is on UML, it is also about capturing the requirements, structure, and behavior of real-time systems. The most significant change in this revision will be it's integration throughout the book of UML 2.0, and all indications are that UML 2.0 is even more accepting of the unique aspects of real-time and embedded systems development.

Table of Contents

Figure List.
About the Author.
Foreword to the Third Edition.
Foreword to the Previous Editions.
Preface to the Third Edition.
Preface to the Second Edition.
Preface to the First Edition.
Acknowledgments.


1. Introduction to the World of Real-Time and Embedded Systems.

What Is Special about Real-Time Systems?

Time, Performance, and Quality of Service.

Systems Engineering vs. Software Engineering.

What Do We Mean by Architecture?

The Rapid Object-Oriented Process for Embedded Systems (ROPES) Process.

MDA and Platform-Independent Models.

Scheduling Model-Based Projects.

Model Organization Principles.

Working with Model-Based Projects.

Looking Ahead.

Exercises.

References.



2. Object Orientation with UML 2.0-Structural Aspects.

Object Orientation with UML.

Small Things: Objects, Classes, and Interfaces.

Relations.

Big Things: Packages, Components, and Subsystems.

Advanced: UML Metamodel of Structural Elements (for the Advanced Modeler).

Additional Notations and Semantics.

Looking Ahead.

Exercises.

References.



3. Object Orientation with UML 2.0-Dynamic Aspects.

Behavior and the UML.

Types of Behavior.

Behavior Primitives: Actions and Activities.

Behavior and the Single Object.

Interactions.

Summary.

Exercises.

References.



4. UML Profile for Schedulability, Performance, and Time.

UML Profiles.

“RT UML” Profile.

Looking Ahead.

Exercises.

References.



5. Requirements Analysis of Real-Time Systems.

Requirements.

Use Cases.

Detailing the Use Cases.

Looking Ahead.

Exercises.

References.



6. Analysis: Object Domain Analysis.

The Object Discovery Process.

Connecting the Object Model with the Use Case Model.

Key Strategies for Object Identification.

Identify Object Associations.

Object Attributes.

Discovering Candidate Classes.

Class Diagrams.

Looking Ahead.

Exercises.

References.



7. Analysis: Defining Object Behavior.

Object Behavior.

Defining Object State Behavior.

Interactions.

Defining Operations.

Looking Ahead.

Exercises.

References.



8. Architectural Design.

Overview of Design.

What Is Architectural Design?

Software Meets Hardware: Deployment Architecture in UML.

Concurrency and Resource Design.

Looking Ahead.

Exercises.

References.



9. Mechanistic Design.

What Is Mechanistic Design?

Mechanistic Design Patterns.

The Observer Pattern.

The Proxy Pattern.

Reliable Transaction Pattern.

Smart Pointer Pattern.

Guarded Call Pattern.

Container Pattern.

The Rendezvous Pattern.

Looking Ahead.

Exercises.

References.



10. Detailed Design.

What Is Detailed Design?

Data Structure.

Associations.

Operations.

Visibility.

Algorithms.

Exceptions.

Summary.

Exercises.

References.



11. Special Topic: C4ISR Architecture and the UML.

Introduction.

What is C4ISR?

Required Products of C4ISR.

Supporting Products.

Summary.

Acknowledgments.

References.


Appendix: Notational Summary.

Index.

商品描述(中文翻譯)

前兩個版本的書籍是易於閱讀的UML介紹,以及如何將其符號和語義應用於實時和嵌入式系統開發的獨特需求。這第三版也不例外。儘管本書的重點是UML,但它也關於捕捉實時系統的需求、結構和行為。這次修訂中最重要的變化是在整本書中融入UML 2.0,所有跡象表明UML 2.0更加接受實時和嵌入式系統開發的獨特方面。

目錄
圖表清單
關於作者
第三版序言
前幾版序言
第三版前言
第二版前言
第一版前言
致謝
1. 實時和嵌入式系統世界的介紹

什麼是實時系統的特殊之處?
時間、性能和服務質量。
系統工程與軟體工程。
我們所謂的架構是什麼?
嵌入式系統的快速面向對象過程(ROPES)過程。
MDA和平台獨立模型。
基於模型的專案排程。
模型組織原則。
使用基於模型的專案。
展望未來。
練習。
參考文獻。

2. UML 2.0的物件導向-結構方面

使用UML的物件導向。
小事物:物件、類別和介面。
關係。
大事物:套件、元件和子系統。
進階:結構元素的UML元模型(供高級建模者使用)。
附加符號和語義。
展望未來。
練習。
參考文獻。

3. UML 2.0的物件導向-動態方面

行為和UML。
行為類型。
行為基元:動作和活動。
行為和單個物件。
互動。
總結。
練習。
參考文獻。

4. 用於可調度性、性能和時間的UML配置文件

UML配置文件。
“RT UML”配置文件。
展望未來。
練習。
參考文獻。

5. 需求