Game Design Deep Dive: Roguelikes
暫譯: 遊戲設計深入探討:隨機生成類遊戲
Bycer, Joshua
- 出版商: CRC
- 出版日期: 2021-04-08
- 售價: $2,180
- 貴賓價: 9.5 折 $2,071
- 語言: 英文
- 頁數: 106
- 裝訂: Quality Paper - also called trade paper
- ISBN: 0367638193
- ISBN-13: 9780367638191
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相關分類:
遊戲設計 Game-design
海外代購書籍(需單獨結帳)
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商品描述
Game Design Deep Dive: Roguelikes examines the history and rise of the often-confusing roguelike genre. Despite being more than 30 years old, the roguelike genre remains a mystery to a lot of consumers and developers. Procedural generation, or having the game generate content, has been a cornerstone and point of complexity since its inception. The 2010s saw an explosion of new designs and examples, along with a debate about what a roguelike is. The genre found its way back to mainstream audiences with the award-winning Demon's Souls and Dark Souls. Since then, roguelikes have revolutionized the way we see and design games. Author and game design critic Joshua Bycer explains the differences between the various roguelike designs and give a detailed blueprint showing what makes the best ones work.
- The first of its kind talking about the roguelike genre
- Examines the design and methodology of roguelike games and the different variations
- A high-level discussion and breakdown of procedural and random content generation
Joshua Bycer is a game design critic with more than seven years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He is also a public speaker and presenter at schools and libraries on game design and game development.
商品描述(中文翻譯)
《遊戲設計深入探討:隨機生成類型》探討了這個常常令人困惑的隨機生成類型的歷史與興起。儘管這個類型已經存在超過30年,但對於許多消費者和開發者來說,隨機生成類型仍然是一個謎。程序生成(procedural generation),即讓遊戲自動生成內容,自其誕生以來一直是這一類型的基石和複雜性所在。2010年代出現了大量新的設計和範例,並伴隨著對於隨機生成類型的定義的辯論。這一類型隨著獲獎作品《惡魔之魂》(Demon's Souls)和《黑暗之魂》(Dark Souls)重新回到了主流觀眾的視野。自那時以來,隨機生成類型徹底改變了我們看待和設計遊戲的方式。作者及遊戲設計評論家喬舒亞·拜瑟(Joshua Bycer)解釋了各種隨機生成類型設計之間的差異,並提供了一個詳細的藍圖,展示了使最佳作品運作的要素。
- 首部探討隨機生成類型的著作
- 檢視隨機生成遊戲的設計與方法論及其不同變體
- 對程序生成和隨機內容生成進行高層次的討論與分析
喬舒亞·拜瑟(Joshua Bycer)是一位擁有超過七年經驗的遊戲設計評論家,專注於對遊戲設計及其產業的批判性分析。在這段時間內,他透過Game-Wisdom訪問了數百位遊戲開發者和產業成員,探討設計電子遊戲的意義。他也是一位公共演講者,曾在學校和圖書館就遊戲設計和遊戲開發進行演講。
作者簡介
Joshua Bycer is a Game Design Critic with more than 7 years of experience critically analyzing game design and the industry itself. In that time through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He is also a public speaker and presenter at schools and libraries on game design and game development.
作者簡介(中文翻譯)
約書亞·拜瑟(Joshua Bycer)是一位遊戲設計評論家,擁有超過七年的遊戲設計及其產業的批判性分析經驗。在這段時間內,他透過 Game-Wisdom 訪問了數百位遊戲開發者和產業成員,探討設計電子遊戲的意義。他同時也是一位公共演講者,並在學校和圖書館就遊戲設計和遊戲開發進行演講和報告。