Game Design Deep Dive: Free-to-Play

Bycer, Joshua

  • 出版商: CRC
  • 出版日期: 2022-08-17
  • 售價: $5,490
  • 貴賓價: 9.5$5,216
  • 語言: 英文
  • 頁數: 188
  • 裝訂: Hardcover - also called cloth, retail trade, or trade
  • ISBN: 1032207620
  • ISBN-13: 9781032207629
  • 相關分類: 遊戲設計 Game-design
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商品描述

Game Design Deep Dive: Free-to-Play (F2P) continues the series' focus on examining genres with a look at the history and methodology behind free-to-play and mobile games. The genre is one of the most lucrative and controversial in the industry. Josh Bycer lays out not only the potential and pitfalls of this design but also explores the ethics behind good and bad monetization.

This book offers:

  • A comprehensive look at the practices behind the most popular free-to-play and mobile games
  • A detailed talk about the ethics of F2P, and one of the few honest looks at it from both sides of the argument
  • A perfect read for designers, students, or people wanting to educate themselves about the practices of the genre

Joshua Bycer is a Game Design Critic with more than seven years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom.com, he has interviewed hundreds of game developers and members of the industry about what it means to design video games.

商品描述(中文翻譯)

《遊戲設計深度探索:免費遊玩》(F2P)延續了這個系列對不同類型遊戲的研究,探討了免費遊玩和手機遊戲的歷史和方法論。這個類型是遊戲行業中最賺錢和最具爭議性的之一。Josh Bycer不僅闡述了這種設計的潛力和陷阱,還探討了良好和惡劣貨幣化背後的倫理問題。

本書提供:
- 對最受歡迎的免費遊玩和手機遊戲實踐的全面研究
- 對免費遊玩的倫理問題進行詳細討論,並從辯論的兩個方面進行了少數誠實的觀察
- 適合設計師、學生或希望了解這個類型實踐的人閱讀

Joshua Bycer是一位遊戲設計評論家,擁有七年以上的遊戲設計和行業分析經驗。在這段時間裡,通過Game-Wisdom.com,他訪問了數百位遊戲開發者和行業成員,探討了設計視頻遊戲的意義。

作者簡介

Joshua Bycer is a Game Design Critic with more than 7 years of experience critically analyzing game design and the industry itself. In that time through Game-Wisdom.com, he ha interviewed hundreds of game developers and members of the industry about what it means to design video games.

作者簡介(中文翻譯)

Joshua Bycer是一位遊戲設計評論家,擁有超過7年的經驗,專注於對遊戲設計和遊戲行業本身的批判性分析。在這段時間裡,通過Game-Wisdom.com,他訪問了數百位遊戲開發者和行業成員,探討了設計視頻遊戲的意義。