Hybrid Animation: Integrating 2D and 3D Assets, 2/e (Paperback)
Tina O'Hailey
- 出版商: Focal Press
- 出版日期: 2014-12-02
- 售價: $1,820
- 貴賓價: 9.5 折 $1,729
- 語言: 英文
- 頁數: 248
- 裝訂: Paperback
- ISBN: 0415718708
- ISBN-13: 9780415718707
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相關分類:
3D 列印、Computer Graphics
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商品描述
Expand your imagination by letting go of the limitations of traditional animation mediums, software packages, or workflows and integrating 2D and 3D assets. With the updated and expanded second edition of Hybrid Animation you’ll learn how to choose the techniques that best express the artistic and narrative direction of your project and get the technical support you need to bring your ideas to life.
Learn how different pipelines of hybrid animation can be broken down and rethought in different packages. Does the 3D character lead a 2D character? Or, does the 2D character have 3D parts? Perhaps a 3D prop is interacting with a 2D character? All of these hybrid patterns are explored from high end to open source software. By the end of the book you’ll be able to see how to apply these techniques to the software you have now.
Insight and inspiration are at your fingertips with exercises, step-by-step tutorials and featured interviews with Todd Render of Floyd County Productions and Marty Altman, former CGI Technical Director at Walt Disney Feature Animation.
Features:
- Now with updated software methodologies, new tricks, and expanded sections on Toon Boom Animate Pro, Toon Boom Harmony and more.
- Produce high-quality 2D and 3D narratives in a variety of software workflows, including Photoshop, Corel, Flash, After Effects and Maya, Nuke, Houdini, Smoke, and Toon Boom workflows.
- Think critically about visual styles, the effects of 2D/3D overlaying and the entire pipeline from start to finish.
- Explore additional chapters and over 6 gigs of sample files available in the companion data found at www.hybridanimation.com
Tina O’Hailey is Dean of Digital Media at the Savannah College of Art and Design for all campuses: Atlanta, Savannah and Hong Kong. Having worked for Electronic Arts, Walt Disney Feature Animation, she has extensive experience in feature animation and game development. O’Hailey has served as an Artist Development Trainer for Brother Bear (2003), Lilo and Stitch (2003), Mulan (1998) and Prince of Egypt (1998).
商品描述(中文翻譯)
透過放下傳統動畫媒介、軟體套件或工作流程的限制,並整合2D和3D資產,拓展你的想像力。在更新且擴充的第二版《混合動畫》中,你將學習如何選擇最能表達你的專案的藝術和敘事方向的技術,並獲得將你的想法實現的技術支援。
學習如何將混合動畫的不同流程在不同的軟體套件中拆解和重新思考。是3D角色帶領2D角色?還是2D角色有3D部分?也許是3D道具與2D角色互動?這些混合模式從高端到開源軟體都有探索。在本書結束時,你將能夠看到如何將這些技術應用於你現有的軟體上。
透過練習、逐步教程和與Floyd County Productions的Todd Render以及前華特迪士尼特效總監Marty Altman的特別訪談,你可以輕鬆獲得洞察力和靈感。
特點:
- 現在更新了軟體方法論、新技巧,並擴展了對Toon Boom Animate Pro、Toon Boom Harmony等的介紹。
- 在各種軟體工作流程中製作高品質的2D和3D敘事,包括Photoshop、Corel、Flash、After Effects和Maya、Nuke、Houdini、Smoke和Toon Boom工作流程。
- 對視覺風格、2D/3D疊加效果以及從頭到尾的整個流程進行批判性思考。
- 在www.hybridanimation.com的附帶數據中,探索額外的章節和超過6GB的樣本文件。
Tina O’Hailey是薩凡納藝術與設計學院(包括亞特蘭大、薩凡納和香港校區)的數位媒體學院院長。她曾在藝電和華特迪士尼特效動畫工作,擁有豐富的特效動畫和遊戲開發經驗。O’Hailey曾擔任《熊兄弟》(2003)、《史迪奇》(2003)、《花木蘭》(1998)和《埃及王子》(1998)的藝術發展培訓師。