3D Videocommunication: Algorithms, concepts and real-time systems in human centred communication
Oliver Schreer, Peter Kauff, Thomas Sikora
The migration of immersive media towards telecommunication applications is advancing rapidly. Impressive progress in the field of media compression, media representation, and the larger and ever increasing bandwidth available to the customer, will foster the introduction of these services in the future. One of the key components for the envisioned applications is the development from two-dimensional towards three-dimensional audio-visual communications.
With contributions from key experts in the field, 3D Videocommunication:
- provides a complete overview of existing systems and technologies in 3D video communications and provides guidance on future trends and research;
- considers all aspects of the 3D videocommunication processing chain including video coding, signal processing and computer graphics;
- focuses on the current state-of-the-art and highlights the directions in which the technology is likely to move;
- discusses in detail the relevance of 3D videocommunication for telepresence systems and immersive media; and
- provides an exhaustive bibliography for further reading.
Researchers and students interested in the field of 3D audio-visual communications will find 3D Videocommunication a valuable resource, covering a broad overview of the current state-of-the-art. Practical engineers from industry will also find it a useful tool in envisioning and building innovative applications.
Table of Contents:
List of Contributors.
Introduction by O. Schreer, P. Kauff, T. Sikora.
SECTION I: APPLICATIONS OF 3D VIDEOCOMMUNICATION.
1. History of Telepresence (W.A. IJsselsteijn).
2. 3D TV broadcasting (C. Fehn).
3. 3D in Content Creation and Post-Production (O. Grau).
4. Free Viewpoint Systems (M. Tanimoto).
5. Immersive Videoconferencing (P. Kauff, O. Schreer).
SECTION II: 3D DATA REPRESENTATION AND PROCESSING.
6. Fundamentals of Multiple View Geometry (E. Trucco, S. Ivekovic, A. Fusiello).
7. Stereo Analysis (N. Atzpadin, J. Mulligan).
8. Reconstruction of Volumetric 3D Models (P. Eisert).
9. View Synthesis and Rendering Methods (R. Koch, J.-F. Evers-Senne).
10. 3D Audio Capture and Analysis (M. Schwab, P. Noll).
11. Coding and Standardization (A. Smolic, Th. Sikora).
SECTION III: 3D REPRODUCTION.
12. Human Factors of 3D Displays (W.A. IJsselsteijn, P.J.H. Seuntiens, L.M.J. Meesters).
13. 3D Displays (S. Pastoor).
14. Mixed Reality Displays (S. Pastoor, C. Conomis).
15. Spatialised Audio and 3D Audio Rendering (Th. Sporer, S. Brix).
SECTION IV: 3D DATA SENSORS.
16. Sensor-Based Depth Capturing (Joao G.M. Goncalves, V. Sequeira).
17. Tracking and User Interface for Mixed Reality (T. Ebrahimi, Y. Abdeljaoued, D. Marimon).