Enterprise Java with UML, 2/e
C. T. Arrington, Syed H. Rayhan
Now in its second edition, this comprehensive book shows you how to use the Unified Modeling Language (UML) throughout the software development process to create better enterprise Java systems and more livable enterprise Java projects. The authors delve into common situations development teams may face, and explain the tradeoffs of using various technologies in different combinations. They then explore the development process step-by-step, showing how UML can be used in each phase, how it affects coding decisions, and how it translates into Java code.
In addition, they demonstrate how you can use UML to choose the appropriate technology that meets all of the requirements of your applications.
This approach will help you create powerful solutions, share ideas, and track decisions throughout the entire development cycle.
The new edition provides you with information on using J2EE™, UML-EJB Mappings, J2EE™ Design Patterns, Web Services, and much more. Written for Java developers, Enterprise Java with UML, Second Edition helps you:
- Gain a better understanding of object-oriented modeling theory and practice
- Critically review a wide variety of UML software models
- Use UML to create a detailed outline of the problem from the user’s perspective
- Visualize and document a balanced solution using the full suite of Java technologies
The companion Web site contains downloadable code for the full working sample application from the book as well as software that will help you begin using UML, Java, and Web Services.
Table of Contents
Chapter 1. Introduction to Modeling Java with the UML.
Chapter 2. Gathering Requirements with UML.
Chapter 3. Gathering Requirements for the Timecard Application.
Chapter 4. A Brief Introduction to Object-Oriented Analysis with the UML.
Chapter 5. Analysis Model for the Timecard Application.
Chapter 6. Describing the System for Technology Selection.
Chapter 7. Evaluating Candidate Technologies for Shared Services.
Chapter 8. HTML Production.
Chapter 9. Evaluating Candidate Technologies for User Interface Classes.
Chapter 10. Evaluating Candidate Technologies for System Interface.
Chapter 11. Evaluating Web Service Technologies for System Interface.
Chapter 12. Evaluating Candidate Technologies for Control and Entity Classes.
Chapter 13. Software Architecture.
Chapter 14. Introduction to Design.
Chapter 15. Design for the Timecard Domain and Timecard Workflow.
Chapter 16. Design for the Timecard UI Package.
Chapter 17. Design for Billing System Interface