Game Design: Principles, Practice, and Techniques- the Ultimate Guide for the Aspiring Game Designer
暫譯: 遊戲設計:原則、實踐與技術 - 夢想遊戲設計師的終極指南

Jim Thompson, Barnaby Berbank-Green, Nic Cusworth

  • 出版商: Wiley
  • 出版日期: 2007-03-09
  • 售價: $1,790
  • 貴賓價: 9.5$1,701
  • 語言: 英文
  • 頁數: 192
  • 裝訂: Paperback
  • ISBN: 0471968943
  • ISBN-13: 9780471968948
  • 相關分類: 遊戲設計 Game-design
  • 無法訂購

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Description 

Practical, complete coverage of game design basics from design process to production

This full-color, structured coursebook offers complete coverage of game design basics, focusing on design rather than computer programming. Packed with exercises, assignments, and step-by-step instructions, it starts with an overview of design theory, then progresses to design processes, and concludes with coverage of design production.

Jim Thompson, Barnaby Berbank-Green, and Nic Cusworth (London, UK) are computer game designers and lecturers in animation and computer game design.
 
 
Table of Contents
Introduction.

DESIGN THEORY.

History (Jim Thompson).

Shoot-‘em-ups (Barnaby Berbank-Green).

First person shooter (Jim Thompson).

Platform games (Nic Cusworth).

Strategy games (Jim Thompson).

Puzzle games (Jim Thompson).

Game structure types (Jim Thompson).

Game structure case studies (Barnaby Berbank-Green).

Single-player v. multiplayer (Barnaby Berbank-Green).

Single-player/multiplayer case studies (Barnaby Berbank-Green).

Platform-specific design (Nic Cusworth).

Simulation and abstraction (Jim Thompson).

2D v. 3D (Barnaby Berbank-Green).

2D/3D case study (Barnaby Berbank-Green).

Player viewpoints (Nic Cusworth).

From real world to game world (Jim Thompson).

Storytelling in games (Nic Cusworth).

Cut scenes (Nic Cusworth).

Motivation and objectives (Nic Cusworth).

Players’ roles (Nic Cusworth).

Difficulty curves (Barnaby Berbank-Green).

Three catchwords (Jim Thompson and Barnaby Berbank-Green).

DESIGN PROCESS.

Starting the design process (Jim Thompson).

Design inspirations (Jim Thompson).

Research and development (Jim Thompson).

Gathering material (Jim Thompson).

Developing the game concept (Jim Thompson).

Developing character concepts (Jim Thompson).

Developing the environment concept (Jim Thompson).

Communication and writing (Jim Thompson).

Detailed design spec (Jim Thompson).

Level design (Jim Thompson.

User interaction design (Jim Thompson and Barnaby Berbank-Green).

Games editors (Jim Thompson).

Game physics (Jim Thompson).

Digital modeling (Jim Thompson).

Digital modeling applications (Jim Thompson).

Polygons and NURBs (Jim Thompson).

Props and set-dressing (Jim Thompson).

Texturing (Jim Thompson).

Building characters (Jim Thompson).

Audio design (Nic Cusworth).

DESIGN PRODUCTION.

Design production (Jim Thompson).

Production realities (Jim Thompson).

Tools of the trade (Barnaby Berbank-Green).

Pre-production (Barnaby Berbank-Green).

Prototyping (Barnaby Berbank-Green).

Pitching ideas (Nic Cusworth).

Bedroom coders (Barnaby Berbank-Green).

Where to from here (Jim Thompson)?

Resources.

Glossary.

Index.

Credits.

商品描述(中文翻譯)

描述
本書提供遊戲設計基礎的實用且完整的涵蓋,從設計過程到生產。這本全彩、結構化的課本全面介紹遊戲設計基礎,重點在於設計而非電腦程式設計。書中充滿練習、作業和逐步指導,首先概述設計理論,然後進入設計過程,最後涵蓋設計生產。
Jim Thompson、Barnaby Berbank-Green 和 Nic Cusworth(英國倫敦)是電腦遊戲設計師及動畫與電腦遊戲設計的講師。

目錄
引言

**設計理論**
歷史(Jim Thompson)
射擊遊戲(Barnaby Berbank-Green)
第一人稱射擊遊戲(Jim Thompson)
平台遊戲(Nic Cusworth)
策略遊戲(Jim Thompson)
益智遊戲(Jim Thompson)
遊戲結構類型(Jim Thompson)
遊戲結構案例研究(Barnaby Berbank-Green)
單人遊戲與多人遊戲(Barnaby Berbank-Green)
單人/多人案例研究(Barnaby Berbank-Green)
平台特定設計(Nic Cusworth)
模擬與抽象(Jim Thompson)
2D 與 3D(Barnaby Berbank-Green)
2D/3D 案例研究(Barnaby Berbank-Green)
玩家視角(Nic Cusworth)
從現實世界到遊戲世界(Jim Thompson)
遊戲中的敘事(Nic Cusworth)
過場動畫(Nic Cusworth)
動機與目標(Nic Cusworth)
玩家角色(Nic Cusworth)
難度曲線(Barnaby Berbank-Green)
三個關鍵詞(Jim Thompson 和 Barnaby Berbank-Green)

**設計過程**
啟動設計過程(Jim Thompson)
設計靈感(Jim Thompson)
研究與開發(Jim Thompson)
收集資料(Jim Thompson)
開發遊戲概念(Jim Thompson)
開發角色概念(Jim Thompson)
開發環境概念(Jim Thompson)
溝通與寫作(Jim Thompson)
詳細設計規範(Jim Thompson)
關卡設計(Jim Thompson)
用戶互動設計(Jim Thompson 和 Barnaby Berbank-Green)
遊戲編輯器(Jim Thompson)
遊戲物理(Jim Thompson)
數位建模(Jim Thompson)
數位建模應用(Jim Thompson)
多邊形與 NURBs(Jim Thompson)
道具與佈景(Jim Thompson)
紋理處理(Jim Thompson)
角色建構(Jim Thompson)
音效設計(Nic Cusworth)

**設計生產**
設計生產(Jim Thompson)
生產現實(Jim Thompson)
行業工具(Barnaby Berbank-Green)
前期製作(Barnaby Berbank-Green)
原型製作(Barnaby Berbank-Green)
提案(Nic Cusworth)
臥室程式設計師(Barnaby Berbank-Green)
接下來的方向(Jim Thompson)?
資源
術語表
索引
致謝

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