Java Examples in a Nutshell, 3/e

David Flanagan

  • 出版商: O'Reilly Media
  • 出版日期: 2004-01-01
  • 售價: $1,330
  • 貴賓價: 9.5$1,260
  • 語言: 英文
  • 頁數: 720
  • 裝訂: Paperback
  • ISBN: 0596006209
  • ISBN-13: 9780596006204
  • 相關分類: Java 程式語言

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商品描述

The author of the best-selling Java in a Nutshell has created an entire book of real-world Java programming examples that you can learn from. If you learn best "by example," this is the book for you.

This third edition covers Java 1.4 and contains 193 complete, practical examples: over 21,900 lines of densely commented, professionally written Java code, covering 20 distinct client-side and server-side APIs. It includes new chapters on the Java Sound API and the New I/O API. The chapters on XML and servlets have been rewritten to cover the latest versions of the specifications and to demonstrate best practices for Java 1.4. New and updated examples throughout the book demonstrate many other new Java features and APIs.

Java Examples in a Nutshell is a companion volume to Java in a Nutshell, Java Foundation Classes in a Nutshell, and Java Enterprise in a Nutshell. It picks up where those quick references leave off, providing a wealth of examples for both novices and experts. This book doesn't hold your hand; it simply delivers well-commented working examples with succinct explanations to help you learn and explore Java and its APIs.

Java Examples in a Nutshell contains examples that demonstrate:

  • Core APIs, including I/O, New I/O, threads, networking, security, serialization, and reflection
  • Desktop APIs, highlighting Swing GUIs, Java 2D graphics, preferences, printing, drag-and-drop, JavaBeans, applets, and sound
  • Enterprise APIs, including JDBC (database access), JAXP (XML parsing and transformation), Servlets 2.4, JSP 2.0 (JavaServer Pages), and RMI

The book begins with introductory examples demonstrating structured and object-oriented programming techniques for new Java programmers. A special index at the end of the book makes it easy to look up examples that use a particular Java class or accomplish a desired task. In between, each chapter includes exercises that challenge readers and suggest further avenues for exploration

Table of Contents

Preface

I. Learning Java

1. Java Basics
     Hello World
     FizzBuzz
     The Fibonacci Series
     Using Command-Line Arguments
     Echo in Reverse
     FizzBuzz Switched
     Computing Factorials
     Recursive Factorials
     Caching Factorials
     Computing Big Factorials
     Handling Exceptions
     Interactive Input
     Using a StringBuffer
     Sorting Numbers
     Computing Primes

2. Objects, Classes, and Interfaces
     A Rectangle Class
     Testing the Rect Class
     A Rect Subclass
     Another Subclass
     Complex Numbers
     Computing Statistics
     An Integer List
     Tokenizing Text

II. Core Java APIs

3. Input/Output
     Files and Streams
     Working with Files
     Copying File Contents
     Reading and Displaying Text Files
     Listing Directory and File Information
     Compressing Files and Directories
     Filtering Character Streams
     Tokenizing a Character Stream
     Random Access to Files

4. Threads
     Thread Basics
     Thread-Safe Classes
     Threads and Thread Groups
     Deadlock
     Timers

5. Networking
     Downloading the Contents of a URL
     Using a URLConnection
     Sending Email Through a URLConnection
     A Simple Network Client
     A Generic Client
     An HTTP Client
     A POP Client
     A Simple Web Server
     A Proxy Server
     A Generic Multithreaded Server
     Sending Datagrams
     Receiving Datagrams

6. New I/O
     Locking Files
     Copying Files
     Regular Expressions and Character Decoding
     File Copying with Buffers
     Advanced Byte-to-Character Conversion
     Tokenizing Byte Buffers
     A Simple HTTP Client
     The Daytime Service
     A Multiplexed Server
     A Multiplexed Network Client

7. Security and Cryptography
     Running Untrusted Code
     Loading Untrusted Code
     Message Digests and Digital Signatures
     Cryptography

8. Internationalization
     A Word About Locales
     Unicode
     Character Encodings
     Handling Local Customs
     Localizing User-Visible Messages
     Formatted Messages

9. Reflection
     Obtaining Class and Member Information
     Invoking a Named Method
     Proxy Objects

10. Object Serialization
     Simple Serialization
     Custom Serialization
     Externalizable Classes
     Serialization and Class Versioning

III. Desktop Java APIs

11. Graphical User Interfaces
     Components
     Containers
     Layout Management
     Event Handling
     A Complete GUI
     Actions and Reflection
     Custom Dialogs
     An Error Handler Dialog
     Displaying Tables
     Displaying Trees
     A Simple Web Browser
     Describing GUIs with Properties
     Themes and the Metal Look-and-Feel
     Look-and-Feel Preferences
     The ShowBean Program

12. Graphics
     Graphics Before Java 1.2
     The Java 2D API
     Drawing and Filling Shapes
     Transforms
     Line Styles with BasicStroke
     Stroking Lines
     Filling Shapes with Paint
     Antialiasing
     Combining Colors with AlphaComposite
     Image Processing
     Image I/O
     Custom Shapes
     Custom Strokes
     Custom Paint
     Advanced Animation
     Displaying Graphics Examples

13. Printing
     Printing with the Java 1.1 API
     Printing with the Java 1.2 API
     Printing with the Java 1.4 API
     Printing Multipage Text Documents
     Advanced Printing with Java 1.4

14. Data Transfer
     Simple Swing Data Transfer
     A Clock with Drag and Copy Support
     Data Transfer Architecture
     Dropping Multiple Datatypes
     A Transferable Shape
     Custom Data Transfer

15. JavaBeans
     Bean Basics
     A Simple Bean
     A More Complex Bean
     Custom Events
     Specifying Bean Information
     Defining a Simple Property Editor
     Defining a Complex Property Editor
     Defining a Bean Customizer
     Manipulating Beans

16. Applets
     Introduction to Applets
     A First Applet
     A Clock Applet
     A Timer Applet
     Applets and the Java 1.0 Event Model

17. Sound
     Ringing the Bell
     Swing Aural Cues
     Playing Sounds with AudioClip
     Playing Sounds with javax.sound
     Streaming Sounds with javax.sound
     Synthesizing a MIDI Sequence
     Real-Time MIDI Sounds

IV. Enterprise Java APIs

18. Database Access with SQL
     Accessing a Database
     Using Database Metadata
     Building a Database
     Using the API Database
     Atomic Transactions

19. XML
     Parsing with JAXP and SAX
     Parsing and Manipulating with JAXP and DOM
     Transforming XML with XSLT
     An XML Pull Parser

20. Servlets and JavaServer Pages
     Servlet Setup
     A Hello World Servlet
     Another Simple Servlet
     Servlet Initialization and Persistence: A Counter Servlet
     Hello JSP
     Hello JSP2
     Hello XML
     The MVC Paradigm for Web Applications
     ListManager Model Classes
     ListManager Controller
     ListManager Views
     Custom Tags in JSP 2.0
     Packaging a Web Application

21. Remote Method Invocation
     Remote Banking
     A Bank Server
     A Persistent Bank Server
     A Multiuser Domain
     Remote MUD Interfaces
     The MUD Server
     The MudPlace Class
     The MudPerson Class
     A MUD Client
     Advanced RMI

22. Example Index

Index