UML 2.0 in a Nutshell (Paperback)

Dan Pilone, Neil Pitman

  • 出版商: O'Reilly Media
  • 出版日期: 2005-06-30
  • 售價: $1,120
  • 語言: 英文
  • 頁數: 236
  • 裝訂: Paperback
  • ISBN: 0596007957
  • ISBN-13: 9780596007959
  • 相關分類: UML

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Description:

System developers have used modeling languages for decades to specify, visualize, construct, and document systems. The Unified Modeling Language (UML) is one of those languages. UML makes it possible for team members to collaborate by providing a common language that applies to a multitude of different systems. Essentially, it enables you to communicate solutions in a consistent, tool-supported language.

Today, UML has become the standard method for modeling software systems, which means you're probably confronting this rich and expressive language more than ever before. And even though you may not write UML diagrams yourself, you'll still need to interpret diagrams written by others.

UML 2.0 in a Nutshell from O'Reilly feels your pain. It's been crafted for professionals like you who must read, create, and understand system artifacts expressed using UML. Furthermore, it's been fully revised to cover version 2.0 of the language.

This comprehensive new edition not only provides a quick-reference to all UML 2.0 diagram types, it also explains key concepts in a way that appeals to readers already familiar with UML or object-oriented programming concepts.

Topics include:

  • The role and value of UML in projects
  • The object-oriented paradigm and its relation to the UML
  • An integrated approach to UML diagrams
  • Class and Object, Use Case, Sequence, Collaboration, Statechart, Activity, Component, and Deployment Diagrams
  • Extension Mechanisms
  • The Object Constraint Language (OCL)


If you're new to UML, a tutorial with realistic examples has even been included to help you quickly familiarize yourself with the system.

 

Table of Contents:

Chapter 1

Preface

1. Fundamentals of UML

     Getting Started
     Background

     UML Basics

     UML Specifications

     Putting UML to Work
     Modeling

     UML Rules of Thumb

2. Class Diagrams

     Classes

     Attributes

     Operations

     Methods

     Abstract Classes

     Relationships

     Interfaces

     Templates

     Variations on Class Diagrams

3. Package Diagrams

     Representation

     Visibility

     Importing and Accessing Packages

     Merging Packages

     Variations on Package Diagrams

4. Composite Structures

     Composite Structures

     Collaborations

     Collaboration Occurrences

5. Component Diagrams

     Components

     Component Views

6. Deployment Diagrams

     Artifacts

     Nodes

     Deployment

     Variations on Deployment Diagrams

7. Use Case Diagrams

     Use Cases

     Actors

     Advanced Use Case Modeling

     Use Case Scope

8. Statechart Diagrams

     Behavioral State Machines

     States

     State Machine Extension

     Protocol State Machines

     Pseudostates

     Event Processing

     Variations on Statechart Diagrams

9. Activity Diagrams

     Activities and Actions

     Tokens

     Activity Nodes

     Advanced Activity Modeling

10. Interaction Diagrams

     What Are Interactions?

     Interaction Participants

     Messages

     Execution Occurrences

     State Invariants

     Event Occurrences

     Traces

     Combined Fragments

     Interaction Occurrences

     Decomposition

     Continuations

     Sequence Timing

     Alternate Interaction Notations

11. Tagged Values, Stereotypes, and UML Profiles

     Modeling and UML in Context

     Stereotypes

     Tagged Values

     Constraints

     UML Profiles

     Tools and How They Use Profiles

12. Effective Diagramming

     Wallpaper Diagrams

     Sprawling Scope

     One Diagram/One Abstraction

     Besides UML

A. MDA: Model-Driven Architecture

B. The Object Constraint Language

Index