UML 2.0 in a Nutshell (Paperback)
Dan Pilone, Neil Pitman
System developers have used modeling languages for decades to specify, visualize, construct, and document systems. The Unified Modeling Language (UML) is one of those languages. UML makes it possible for team members to collaborate by providing a common language that applies to a multitude of different systems. Essentially, it enables you to communicate solutions in a consistent, tool-supported language.
Today, UML has become the standard method for modeling software systems, which means you're probably confronting this rich and expressive language more than ever before. And even though you may not write UML diagrams yourself, you'll still need to interpret diagrams written by others.
UML 2.0 in a Nutshell from O'Reilly feels your pain. It's been crafted for professionals like you who must read, create, and understand system artifacts expressed using UML. Furthermore, it's been fully revised to cover version 2.0 of the language.
This comprehensive new edition not only provides a quick-reference to all UML 2.0 diagram types, it also explains key concepts in a way that appeals to readers already familiar with UML or object-oriented programming concepts.
- The role and value of UML in projects
- The object-oriented paradigm and its relation to the UML
- An integrated approach to UML diagrams
- Class and Object, Use Case, Sequence, Collaboration, Statechart, Activity, Component, and Deployment Diagrams
- Extension Mechanisms
- The Object Constraint Language (OCL)
If you're new to UML, a tutorial with realistic examples has even been included to help you quickly familiarize yourself with the system.
Table of Contents:
1. Fundamentals of UML
Putting UML to Work
UML Rules of Thumb
2. Class Diagrams
Variations on Class Diagrams
3. Package Diagrams
Importing and Accessing Packages
Variations on Package Diagrams
4. Composite Structures
5. Component Diagrams
6. Deployment Diagrams
Variations on Deployment Diagrams
7. Use Case Diagrams
Advanced Use Case Modeling
Use Case Scope
8. Statechart Diagrams
Behavioral State Machines
State Machine Extension
Protocol State Machines
Variations on Statechart Diagrams
9. Activity Diagrams
Activities and Actions
Advanced Activity Modeling
10. Interaction Diagrams
What Are Interactions?
Alternate Interaction Notations
11. Tagged Values, Stereotypes, and UML Profiles
Modeling and UML in Context
Tools and How They Use Profiles
12. Effective Diagramming
One Diagram/One Abstraction
A. MDA: Model-Driven Architecture
B. The Object Constraint Language