QuickTime for Java: A Developer's Notebook

Chris Adamson

  • 出版商: O'Reilly
  • 出版日期: 2005-02-01
  • 定價: $990
  • 售價: 8.0$792
  • 語言: 英文
  • 頁數: 256
  • 裝訂: Paperback
  • ISBN: 0596008228
  • ISBN-13: 9780596008222
  • 相關分類: Java 程式語言
  • 立即出貨 (庫存=1)




QuickTime Java (QJT) is a terrific multimedia toolkit, but it's also terrifying to the uninitiated. Java developers who need to add audio, video, or interactive media creation and playback to their applications find that QTJ is powerful, but not easy to get into. In fact, when it comes to class-count, QuickTime Java is nearly as large as all of Java 1.1.

Once you learn the entire scope of Apple's QuickTime software, you really appreciate the problem. At its simplest, QuickTime allows Mac and Windows users to play audio and video on their computers. But QuickTime is many things: a file format, an environment for media authoring, and a suite of applications that includes browser plug-ins for viewing media within a web page, a PictureViewer for working with still pictures, QuickTime Streaming Server for delivering streaming media files on the Internet in real time, and QuickTime Broadcaster for delivering live events on the Internet. Among others.

As if that weren't daunting enough, the javadocs on QJT are wildly incomplete, and other books on the topic are long out of date and not well regarded, making progress with QTJ extremely difficult. So what can you do? Our new hands-on guide, QuickTime Java: A Developer's Notebook, not only catches up with this technology, but de-mystifies it.

This practical "all lab, no lecture" book is an informal, code-intensive workbook that offers the first real look at this important software. Like other titles in our Developer's Notebook series, QuickTime Java: A Developer's Notebook is for impatient early adopters who want get up to speed on what they can use right now. It's deliberately light on theory, emphasizing example over explanation and practice over concept, so you can focus on learning by doing.

QuickTime Java: A Developer's Notebook gives you just the functionality you need from QTJ. Even if you come to realize that 95% of the API is irrelevant to you, this book will help you master the 5% that really counts.


Table of Contents:

The Developer's Notebook Series


Chapter 1. Getting Up and Running with QuickTime for Java

     Setting Up QTJ on Windows

     Embedding QuickTime in HTML

     Preflighting a QTJ Installation

     Compiling QTJ Code

     Opening and Closing the QuickTime Session

     Playing an Audio File from the Command Line

Chapter 2. Playing Movies

     Building a Simple Movie Player

     Adding a Controller

     Getting a Movie-Playing JComponent

     Controlling a Movie Programmatically

     Showing a Movie's Current Time

     Listening for Movie State-Changes

     Moving Frame by Frame

     Playing Movies from URLs

     Preventing "Tasking" Problems

Chapter 3. Editing Movies

     Copying and Pasting

     Performing "Low-Level" Edits

     Undoing an Edit

     Undoing and Redoing Multiple Edits

     Saving a Movie to a File

     Flattening a Movie

     Saving a Movie with Dependencies

     Editing Tracks

Chapter 4. Working with Components

     Specifying a Component's Type

     Exporting Movies

     Exporting Movies to Any Installed Format

     Importing and Exporting Graphics

     Discovering All Installed Components

Chapter 5. Working with QuickDraw

     Getting and Saving Picts

     Getting a Pict from a Movie

     Converting a Movie Image to a Java Image

     A Better Movie-to-Java Image Converter

     Drawing with Graphics Primitives

     Getting a Screen Capture

     Matrix-Based Drawing

     Compositing Graphics

Chapter 6. Capture

     Capturing and Previewing Audio

     Selecting Audio Inputs

     Capturing Audio to Disk

     Capturing Video to Disk

     Capturing Audio and Video to the Same File

     Making a Motion Detector

Chapter 7. Audio Media

     Reading Information from MP3 Files

     Reading Information from iTunes AAC Files

     Providing Basic Audio Controls

     Providing a Level Meter

     Building an Audio Track from Raw Samples

Chapter 8. Video Media

     Combining Video Tracks

     Overlaying Video Tracks

     Building a Video Track from Raw Samples

Chapter 9. Miscellaneous Media

     Creating Captions with Text Media

     Creating Links with HREF Tracks

     Adding Timecodes

     Creating Zero-Source Effects

     Creating One-Source Effects (Filters)

     Creating Two-Source Effects (Transitions)