AppleScript: The Definitive Guide, 2/e

Matt Neuburg

  • 出版商: O'Reilly
  • 出版日期: 2006-01-24
  • 定價: $1,300
  • 售價: 6.0$780
  • 語言: 英文
  • 頁數: 592
  • 裝訂: Paperback
  • ISBN: 0596102119
  • ISBN-13: 9780596102111
  • 立即出貨 (庫存 < 4)




Mac users everywhere--even those who know nothing about programming--are discovering the value of the latest version of AppleScript, Apple's vastly improved scripting language for Mac OS X Tiger. And with this new edition of the top-selling AppleScript: The Definitive Guide, anyone, regardless of your level of experience, can learn to use AppleScript to make your Mac time more efficient and more enjoyable by automating repetitive tasks, customizing applications, and even controlling complex workflows.

Fully revised and updated--and with more and better examples than ever--AppleScript: The Definitive Guide, 2nd Edition explores AppleScript 1.10 from the ground up. You will learn how AppleScript works and how to use it in a variety of contexts: in everyday scripts to process automation, in CGI scripts for developing applications in Cocoa, or in combination with other scripting languages like Perl and Ruby.

AppleScript has shipped with every Mac since System 7 in 1991, and its ease of use and English-friendly dialect are highly appealing to most Mac fans. Novices, developers, and everyone in between who wants to know how, where, and why to use AppleScript will find AppleScript: The Definitive Guide, 2nd Edition to be the most complete source on the subject available. It's as perfect for beginners who want to write their first script as it is for experienced users who need a definitive reference close at hand.

AppleScript: The Definitive Guide, 2nd Edition begins with a relevant and useful AppleScript overview and then gets quickly to the language itself; when you have a good handle on that, you get to see AppleScript in action, and learn how to put it into action for you. An entirely new chapter shows developers how to make your Mac applications scriptable, and how to give them that Mac OS X look and feel with AppleScript Studio. Thorough appendixes deliver additional tools and resources you won't find anywhere else. Reviewed and approved by Apple, this indispensable guide carries the ADC (Apple Developer Connection) logo.


Table of Contents


Part I. AppleScript Overview

1. Why to Use AppleScript

     The Nature and Purpose of AppleScript

     Is This Application Scriptable?

     Calculation and Repetition



     Combining Specialties

2. Where to Use AppleScript

     Script Editor

     Internally Scriptable Application

     Script Runner

     Automatic Location





3. Basic Concepts

     Apple Events

     The Open Scripting Architecture


     Compiling and Decompiling

     Compiled Script Files

     Script Text File

     Applet and Droplet

     Scripting Addition


     Missing External Referents

     Modes of Scriptability

Part II. The AppleScript Language

4. Introducing the Language

     A Little Language

     Extensibility and Its Perils

     The "English-likeness" Monster



     The Learning Curve

5. Syntactic Ground of Being




     Abbreviations and Synonyms



6. A Map of the World

     Scope Blocks

     Levels and Nesting

     The Top Level

     Code and the Run Handler


7. Variables

     Assignment and Retrieval

     Declaration and Definition of Variables

     Variable Names

8. Script Objects

     Script Object Definition

     Run Handler

     Script Properties

     Script Objects as Values

     Top-Level Entities

     Compiled Script Files as Script Objects


9. Handlers

     Handler Definition

     Returned Value

     Handlers as Values


     Pass by Reference

     Syntax of Defining and Calling a Handler
     Event Handlers

     The Run Handler


     Power Handler Tricks

10. Scope

     Regions of Scope

     Kinds of Variable

     Scope of Top-Level Entities

     Scope of Locals

     Scope of Globals

     Scope of Undeclared Variables

     Declare Your Variables

     Free Variables

     Redeclaration of Variables


11. Objects








     Properties and Elements

     Element Specifiers

     Operations on Multiple References

     Assignment of Multiple Attributes

     Object String Specifier

12. References

     Reference as Target

     Reference as Incantation

     Creating a Reference

     Identifying References

     Dereferencing a Reference

     Trouble with Contents

     Creating References to Variables

     Reference as Parameter

13. Datatypes





     Integer, Real, and Number



     Unicode Text

     File and Alias



14. Coercions

     Implicit Coercion

     Explicit Coercion

     Boolean Coercions

     Number, String, and Date Coercions

     File Coercions

     List Coercions

     Unit Conversions

15. Operators

     Implicit Coercion

     Arithmetic Operators

     Boolean Operators

     Comparison Operators

     Containment Operators

     Concatenation Operator


     Who Performs an Operation

16. Global Properties




17. Constants

18. Commands

     Application Commands

     Standard Commands

     Logging Commands

19. Control




     Using Terms From




     Second-Level Evaluation

Part III. AppleScript In Action

20. Dictionaries

     Resolution of Terminology

     Terminology Clash

     Nonsensical Apple Events

     Raw Four-Letter Codes

     Multiple-Word Terms

     What's in a Dictionary

     The 'aeut' Resource

     Inadequacies of the Dictionary

21. Scripting Additions

     Pros and Cons of Scripting Additions

     Classic Scripting Additions

     Loading Scripting Additions

     Standard Scripting Addition Commands

22. Speed

     Tools of the Trade

     Apple Events

     List Access

     Scripting Additions


23. Scriptable Applications

     Targeting Scriptable Applications

     Some Scriptable Applications

24. Unscriptable Applications

     Historical Perspective

     Getting Started with Accessibility

     GUI Scripting Examples

25. Unix

     Do Shell Script


26. Triggering Scripts Automatically

     Digital Hub Scripting

     Folder Actions

     CGI Application

     Timers, Hooks, Attachability, Observability

27. Writing Applications


     AppleScript Studio

     Cocoa Scripting

     AppleScript Studio Scriptability

Part IV. Appendixes

A. The AppleScript Experience

B. Apple Events Without AppleScript

C. Tools and Resources