Learning XNA 3.0: XNA 3.0 Game Development for the PC, Xbox 360, and Zune (Paperback)

Aaron Reed

  • 出版商: O'Reilly
  • 出版日期: 2008-12-30
  • 定價: $1,180
  • 售價: 3.4$399
  • 語言: 英文
  • 頁數: 510
  • 裝訂: Paperback
  • ISBN: 0596521952
  • ISBN-13: 9780596521950
  • 相關分類: 遊戲設計 Game-design
  • 立即出貨(限量)



Do you have what it takes to become a game developer? With this hands-on book, you'll learn quickly and easily how to develop computer games with Microsoft's XNA 3.0 framework-not just for your PC, but for Xbox 360 and the Microsoft Zune as well.

Written by an experienced university-level game development instructor, Learning XNA 3.0 walks you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with lots of illustrations and annotated examples to help you master key concepts. Once you finish the book, you'll know how to develop sophisticated games from start to finish.

  • Learn game development concepts from 2D animation to 3D cameras and effects
  • Delve into high-level shader language (HLSL) and introductory artificial intelligence concepts
  • Develop three complete and exciting games using 2D,3D and multiplayer concepts
  • Develop and deploy games to the Xbox 360 and the Microsoft Zune

While teaching XNA to beginning game developers, author Aaron Reed noticed that several key concepts were difficult for students to grasp. Learning XNA 3.0 was written specifically to address those issues. With this book, you can test your understanding and practice new skills as you go with unique "Test Your Knowledge" exercises and review questions in each chapter.

Why wait? Amaze your family and friends by building your own games for the PC, Xbox 360, and Zune-with Learning XNA 3.0.

"An outstanding book! Teaches you XNA development in a smart way, starting from 2D basics and going into 3D and shader development. What I really like is the 'peeling the onion' approach the author takes, which builds up knowledge from previous chapters." --David "LetsKillDave" Weller, CEO, Cogito Ergonomics, LLC, and former XNA program manager


你有成為遊戲開發者的潛力嗎?這本實踐性的書籍將教你如何使用微軟的XNA 3.0框架開發電腦遊戲,不僅僅是為了PC,還包括Xbox 360和微軟Zune。本書由一位經驗豐富的大學級遊戲開發教師撰寫,以清晰易懂的逐步方式引導你了解這個框架。每一章都提供獨立的課程,並配有大量插圖和註解示例,幫助你掌握關鍵概念。閱讀完本書後,你將能夠從頭到尾開發出精湛的遊戲。

本書涵蓋了從2D動畫到3D攝像機和特效的遊戲開發概念,深入介紹了高級著色器語言(HLSL)和入門人工智能概念。你將通過2D、3D和多人遊戲概念開發三個完整而令人興奮的遊戲。此外,你還可以將遊戲開發並部署到Xbox 360和微軟Zune。

作者Aaron Reed在教授初學者遊戲開發者時發現,有幾個關鍵概念對學生來說很難理解。因此,他專門撰寫了《學習XNA 3.0》來解決這些問題。本書提供了獨特的“測試你的知識”練習和每章的復習問題,讓你在學習的過程中測試理解和練習新技能。

不要再等了!通過《學習XNA 3.0》,你可以為PC、Xbox 360和Zune建立自己的遊戲,讓你的家人和朋友驚艷不已。

“一本優秀的書!以聰明的方式教授你XNA開發,從2D基礎到3D和著色器開發。我真正喜歡作者採取的“剝洋蔥”方法,從前幾章建立知識。” ——David 'LetsKillDave' Weller,Cogito Ergonomics, LLC的首席執行官,前XNA程式經理