Zune Game Development using XNA 3.0 (Paperback)

Dan Waters

  • 出版商: Apress
  • 出版日期: 2009-03-16
  • 定價: $1,500
  • 售價: 2.0$299
  • 語言: 英文
  • 頁數: 400
  • 裝訂: Paperback
  • ISBN: 1430218614
  • ISBN-13: 9781430218616
  • 相關分類: 遊戲設計 Game-design
  • 立即出貨(限量) (庫存=3)

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商品描述

XNA 3.0 brings you the ability to create games that will run not just on the PC and Xbox 360, but also on the Zune mobile device. While creating games for Zune is, in many ways, similar to working on the other platforms, it also presents its own unique set of challenges and opportunities. Smaller screens, limited storage, and less processing power all affect the way you need to think about designing and implementing your games.

Zune Game Development Using XNA 3.0 is a comprehensive book that will guide you through the many aspects of XNA game development and their specific implementations on the Zune platform. The book addresses Zune game development concepts in detail and shows you how to apply them in practical, step–by–step examples, building complete, working XNA 3.0 examples along the way that you can download and play.

What you’ll learn

  • Design practical games for the Zune.
  • Discover the ways in which you can develop content for the Zune.
  • Understand what makes the development of Zune games different from the development of PC and console games.
  • Create Zune games, from the simple to the complex, with complete working examples for you to play and learn from.
  • Use the XNA 3.0 Framework to play music from Zune’s library and your own custom sounds to enrich your games.
  • Understand how to take advantage of Zune’s wireless system to create multiplayer games.

Who is this book for?

This book is aimed at gaming enthusiasts with a good understanding of basic C# (the language underlying XNA) who want to create games for the Zune media player. Some knowledge of common game elements such as sprites, game loops, and animation would be helpful but is not required. (Readers looking for such a foundation can consult Beginning XNA 3.0 Game Programming for a comprehensive primer.)

商品描述(中文翻譯)

XNA 3.0 帶給您的是能夠創建遊戲,不僅可以在個人電腦和 Xbox 360 上運行,還可以在 Zune 手機設備上運行。雖然在 Zune 上創建遊戲在很多方面與在其他平台上工作類似,但它也帶來了獨特的挑戰和機會。較小的屏幕、有限的存儲空間和較低的處理能力都會影響您在設計和實現遊戲時需要考慮的方式。

《使用 XNA 3.0 開發 Zune 遊戲》是一本全面的書籍,將引導您了解 XNA 遊戲開發的許多方面,以及在 Zune 平台上的具體實現。該書詳細介紹了 Zune 遊戲開發的概念,並通過實際的逐步示例向您展示如何應用這些概念,並建立完整的、可下載和遊玩的 XNA 3.0 示例。

您將學到什麼:
- 為 Zune 設計實用的遊戲。
- 發現開發 Zune 內容的方法。
- 理解開發 Zune 遊戲與開發個人電腦和遊戲機遊戲的不同之處。
- 創建 Zune 遊戲,從簡單到複雜,並提供完整的工作示例供您遊玩和學習。
- 使用 XNA 3.0 框架從 Zune 的音樂庫和自定義音效中播放音樂,豐富您的遊戲。
- 理解如何利用 Zune 的無線系統創建多人遊戲。

這本書適合對基本 C#(XNA 的底層語言)有良好理解的遊戲愛好者,他們希望為 Zune 媒體播放器創建遊戲。對於一些常見遊戲元素(如精靈、遊戲循環和動畫)的了解將有所幫助,但不是必需的。(對於需要這樣的基礎的讀者,可以參考《開始 XNA 3.0 遊戲編程》進行全面的入門學習。)