MindManager for Dummies
- 出版商: Wiley Publishing, Inc.
- 出版日期: 2004-04-09
- 售價: $199
- 語言: 英文
- 頁數: 412
- 裝訂: Paperback
- ISBN: 0764556533
- ISBN-13: 9780764556531
立即出貨 (庫存 < 4)
售價: $650CMMI: Guidelines for Process Integration and Product Improvement (Harcover)
貴賓價: $960Red Hat Linux Pocket Administrator (Paperbacl)
貴賓價: $1,824Microsoft Windows Internals: Microsoft Windows Server 2003, Windows XP, and Windows 2000, 4/e
貴賓價: $1,258Learning Perl, 3/e
貴賓價: $1,843Developing Series 60 Applications : A Guide for Symbian OS C++ Developers (Paperback)
貴賓價: $1,984CCNA Self-Study: Interconnecting Cisco Network Devices (ICND) 640-811, 640-801, 2/e
售價: $960Debugging Applications for Microsoft .NET and Microsoft Windows
貴賓價: $1,420CCNA INTRO Exam Certification Guide (CCNA Self-Study, exam #640-821)
售價: $613How to Break Web Software: Functional and Security Testing of Web Applications and Web Services (Paperback)
The first book available on this fast-growing and highly regarded software package
MindManager allows users to visually map their ideas and brainstorming sessions in order to better organize thoughts and put them into action. Exploring all there is to know about the MindManager product, including the Standard, Business, Enterprise, and handheld releases, this book walks readers through the process and techniques in using MindManager to communicate ideas.
Hugh Cameron (Indianapolis, IN) heads Camtech, Inc., a clinical engineering company that extends its reach to incorporate a diverse group of projects. Roger Voight, PhD, is a certified project manager with more than 30 years of experience in software design, development, and software project management.
Table of Contents:
Part I: Discovering Visual Organization.
Chapter 1: Getting Organized — Visually.
Chapter 2: Making Your First Map.
Chapter 3: Exploring the Neighborhood.
Part II: The Path Takes You There.
Chapter 4: Icons and Colors.
Chapter 5: Images: Graphic Ideas.
Chapter 6: Grouping and Relating Topics.
Chapter 7: Getting Wordy.
Chapter 8: Catapulting Your Creativity.
Part III: Maps and Buried Treasure.
Chapter 9: Putting Plans in Place.
Chapter 10: Big Maps for Big Ideas or Projects.
Chapter 11: Adding Supplemental Information.
Chapter 12: Putting the World at Your Mouse Click.
Chapter 13: Finding and Filtering the Information You Need.
Chapter 14: Getting a Fast Start with Templates and Styles.
Chapter 15: Letting a Wonderful Wizard Guide You.
Chapter 16: Recombining the Building Blocks with Scripting.
Part IV: Maps through Webs and Windows.
Chapter 17: Mining and Managing Information.
Chapter 18: To the Host with It: Creating Web Pages.
Chapter 19: Presenting Your Maps with PowerPoint.
Chapter 20: Word Wonders.
Chapter 21: Out to Outlook.
Chapter 22: Linking with Microsoft Project.
Part V: The Part of Tens.
Chapter 23: Ten Helpful Add-Ins and User Groups.
Chapter 24: Ten (Or So) Shortcuts.
Chapter 25: Ten Useful Things You Won’t Need Every Day.
Part VI: Appendixes.
Appendix A: Differences in MindManager Editions.
Appendix B: Using Tablets and PDAs.
Appendix C: Useful Scripts.