Beginning ActionScript 2.0
Nathan Derksen, Jeff Berg
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- Offering guidance in an exercise-oriented format that readers will find helpful, this book is the perfect mix of tutorial and hands-on coding
- Written by a well-known and well-respected Flash development expert, this code-intensive guide shows readers how to work with objects, write and use various functions, handle dynamic data, and integrate with XML
- Contains complete coverage of the ActionScript language, including data types, variables, events, and more
- Addresses important topics such as understanding how code fits into a Flash project and where it goes, working with new screen technology, and scripting for video and sound
Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Table of contents
Chapter 1: Getting Started with Macromedia Flash.
Chapter 2: Getting Started with ActionScript 2.0.
Chapter 3: Understanding ActionScript Expressions and Loops.
Chapter 4: Exploring ActionScript Functions and Scope.
Chapter 5: Getting Started with Coding.
Chapter 6: Setting Up Flash Projects.
Chapter 7: Controlling Movie Clips.
Chapter 8: Pre-Loading Movies.
Chapter 9: Working with Components.
Chapter 10: Interacting with the User.
Chapter 11: Controlling Components.
Chapter 12: Debugging Debugged.
Chapter 13: Working with Vector Graphics.
Chapter 14: Applying Filter Effects.
Chapter 15: Working Directly with Bitmap Data.
Chapter 16: Using ActionScript for Animation.
Chapter 17: Automated Transitions.
Chapter 18: Handling Text.
Chapter 19: Using ActionScript for Media.
Chapter 20: Managing Video.
Chapter 21: Using ActionScript to Communicate with a Server.
Chapter 22: Reading XML.
Chapter 23: Communicating Between the Macromedia Flash Plug-in and the Browser.
Chapter 25: Uploading and Downloading Files.
Chapter 26: Communicating between the Flash Plug-in and the Operating System.
Chapter 27: Creating Custom Classes.
Appendix A: Exercise Answers.
Appendix B: Flash Keyboard Shortcuts.