Writing for Games: Theory and Practice
暫譯: 遊戲寫作:理論與實踐
Nicklin, Hannah
- 出版商: CRC
- 出版日期: 2022-05-24
- 售價: $5,280
- 貴賓價: 9.5 折 $5,016
- 語言: 英文
- 頁數: 288
- 裝訂: Hardcover - also called cloth, retail trade, or trade
- ISBN: 1032023066
- ISBN-13: 9781032023069
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商品描述
Focussing on the independent videogames sector, this book provides readers with a vocabulary to articulate and build their games writing practice; whether studying games or coming to games from another storytelling discipline. Writing for Games offers resources for communication, collaboration, reflection, and advocacy, inviting the reader to situate their practice in a centuries-long heritage of storytelling, as well as considering the material affordances of videogames, and the practical realities of working in game development processes.
Structured into three parts, Theory considers the craft of both games and writing from a theoretical perspective, covering vocabulary for both game and story practices. Case Studies uses three case studies to explore the theory explored in Part 1. The Practical Workbook offers a series of provocations, tools and exercises that give the reader the means to refine and develop their writing, not just for now, but as a part of a life-long practice.
Writing for Games: Theory and Practice is an approachable and entry-level text for anyone interested in the craft of writing for videogames.
Hannah Nicklin is an award-winning narrative and game designer, writer, and academic who has been practising for nearly 15 years. She works hard to create playful experiences that see people and make people feel seen, and also argues for making games a more radical space through mentoring, advocacy, and redefining process. Trained as a playwright, Nicklin moved into interactive practices early on in her career and is now the CEO and studio lead at Danish indie studio Die Gute Fabrik, which most recently launched Mutazione in 2019.
商品描述(中文翻譯)
專注於獨立電子遊戲領域,本書為讀者提供了一套詞彙,以表達和建立他們的遊戲寫作實踐;無論是學習遊戲還是從其他敘事學科轉向遊戲。《Writing for Games》提供了溝通、合作、反思和倡導的資源,邀請讀者將他們的實踐置於幾個世紀的敘事傳承中,同時考慮電子遊戲的物質特性以及在遊戲開發過程中工作的實際現實。
本書分為三個部分,理論從理論的角度考慮遊戲和寫作的技藝,涵蓋遊戲和故事實踐的詞彙。案例研究使用三個案例研究來探討第一部分中所探討的理論。實用工作手冊提供了一系列挑戰、工具和練習,讓讀者能夠精煉和發展他們的寫作,不僅僅是為了當下,而是作為一種終身實踐的一部分。
《Writing for Games: Theory and Practice》是一本適合任何對電子遊戲寫作技藝感興趣的讀者的入門書籍。
漢娜·尼克林(Hannah Nicklin)是一位獲獎的敘事和遊戲設計師、作家及學者,從事這一行業近15年。她努力創造有趣的體驗,讓人們被看見並感受到被看見的感覺,並主張通過指導、倡導和重新定義過程,使遊戲成為一個更具激進性的空間。尼克林最初接受劇作家的訓練,並在職業生涯早期轉向互動實踐,現在是丹麥獨立工作室Die Gute Fabrik的首席執行官和工作室負責人,該工作室最近於2019年推出了《Mutazione》。
作者簡介
Hannah Nicklin is an award-winning narrative and game designer, writer, and academic who has been practicing for nearly 15 years. She works hard to create playful experiences that see people, and make people feel seen, and also argues for making games a more radical space through mentoring, advocacy, and redefining process. Trained as a playwright, Hannah moved into interactive practices early on in her career and is now the CEO and Studio Lead at Danish indie studio Die Gute Fabrik, who most recently launched Mutazione in 2019. She has a PhD in games-influenced theatre and theatre-influenced games as anti-capitalist practice and spends her spare time racing bikes (the pedal kind). @hannahnicklin gutefabrik.com
作者簡介(中文翻譯)
漢娜·尼克林是一位獲獎的敘事和遊戲設計師、作家及學者,擁有近15年的從業經驗。她努力創造有趣的體驗,讓人們被看見,也讓人感受到被看見,並主張通過指導、倡導和重新定義過程,使遊戲成為一個更具激進性的空間。漢娜最初接受劇作家的訓練,並在職業生涯早期轉向互動實踐,現在是丹麥獨立工作室Die Gute Fabrik的首席執行官和工作室負責人,該工作室最近於2019年推出了Mutazione。她擁有一個關於遊戲影響下的戲劇和戲劇影響下的遊戲作為反資本主義實踐的博士學位,並在空閒時間騎自行車(腳踏車類型)。@hannahnicklin gutefabrik.com