Branching Story, Unlocked Dialogue: Designing and Writing Visual Novels
暫譯: 分支故事與解鎖對話:視覺小說的設計與寫作
Finley, Toiya Kristen
- 出版商: CRC
- 出版日期: 2022-12-07
- 售價: $1,770
- 貴賓價: 9.5 折 $1,682
- 語言: 英文
- 頁數: 232
- 裝訂: Quality Paper - also called trade paper
- ISBN: 1032058994
- ISBN-13: 9781032058993
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商品描述
This book covers the distinguishing characteristics and tropes of visual novels (VNs) as choice-based games and analyzes VNs like 999: Nine Hours, Nine Persons, Nine Doors; Hatoful Boyfriend; and Monster Prom, some of the best examples of the genre as illustrations. The author covers structuring branching narrative and plot, designing impactful and compelling choices, writing entertaining relationships and character interactions, understanding the importance of a VN's prose, and planning a VN's overall narrative design and story delivery.
The book contains exercises at the end of chapters to practice the techniques discussed. By the end of the book, if the reader finishes all the exercises, they may have several portfolio pieces or a significant portion of their own VN project designed.
Features:
- Discusses different aspects and genres of VNs, what makes them enjoyable, and successful techniques developers can incorporate into their own games
- Analyzes various VNs and choice-based games that use these successful techniques
- Shares tips from developers on portfolio pieces, hiring a team to work on VNs, and plotting and outlining VNs
Branching Story, Unlocked Dialogue: Designing and Writing Visual Novels is a valuable resource for developers and narrative designers interested in working on VNs. The book will show them how they can design their own VN projects, design branching narratives, develop entertaining plots and relationships, design impactful and compelling choices, and write prose that's a pleasure to read.
商品描述(中文翻譯)
這本書涵蓋了視覺小說(VNs)作為選擇型遊戲的特徵和主題,並分析了像《999: 九小時、九個人、九扇門》、《Hatoful Boyfriend》和《Monster Prom》這些該類型的最佳範例。作者探討了如何結構分支敘事和情節、設計有影響力且引人入勝的選擇、撰寫有趣的關係和角色互動、理解視覺小說的文筆重要性,以及規劃視覺小說的整體敘事設計和故事傳遞。
本書在每章結尾提供練習,以便讀者練習所討論的技術。到書籍結束時,如果讀者完成所有練習,他們可能會擁有幾個作品集作品或自己設計的視覺小說項目的重要部分。
特色:
- 討論視覺小說的不同面向和類型,什麼使它們令人愉悅,以及開發者可以融入自己遊戲中的成功技術
- 分析各種使用這些成功技術的視覺小說和選擇型遊戲
- 分享開發者關於作品集作品、聘請團隊合作開發視覺小說,以及規劃和大綱視覺小說的建議
《分支故事,解鎖對話:設計與撰寫視覺小說》是對於有興趣從事視覺小說工作的開發者和敘事設計師來說,極具價值的資源。這本書將展示他們如何設計自己的視覺小說項目、設計分支敘事、發展有趣的情節和關係、設計有影響力且引人入勝的選擇,以及撰寫令人愉悅的文筆。
作者簡介
Nashville native Toiya Kristen Finley is a writer, editor, game designer, and narrative designer/game writer. She holds a Ph.D. in literature and creative writing from Binghamton University. With nearly 70 published works, she has over 20 years of experience writing in a range of genres.
In 2011, she co-founded the Game Writing Tutorial at GDC Online with Tobias Heussner and served as an instructor in 2011 and 2012. In videogames, she has worked as a game designer, narrative designer, game writer, and editor (or some combination of the four) on several unreleased and in-production indie, social, and mobile games for children and general audiences. Some of these projects shall stay locked away in dungeons for eternity (hey, that's the game industry for ya). Some published games include Academagia: The Making of Mages (Black Chicken Studios), Fat Chicken (Relevant Games), Verdant Skies (Howling Moon Software), and Siren Song (Stardust Works). She co-authored The Game Narrative Toolbox (Focal Press, 2015) with Jennifer Brandes Hepler, Ann Lemay, and Tobias Heussner. Most recently, she edited and contributed to Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling (CRC Press, 2018). Her current work includes writing and editing for various interactive fiction projects and narrative design and game design for Digital Myths Studio.
Previous Publications: The Game Narrative Toolbox, Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling
作者簡介(中文翻譯)
納什維爾本地人 Toiya Kristen Finley 是一位作家、編輯、遊戲設計師以及敘事設計師/遊戲編劇。她擁有賓漢頓大學的文學與創意寫作博士學位。擁有近70部已出版作品的她,在多種文學類型中擁有超過20年的寫作經驗。
在2011年,她與 Tobias Heussner 共同創辦了 GDC Online 的遊戲寫作教程,並在2011年和2012年擔任講師。在電子遊戲領域,她曾擔任遊戲設計師、敘事設計師、遊戲編劇和編輯(或這四者的某種組合),參與多個尚未發布及正在製作的獨立、社交和針對兒童及一般觀眾的手機遊戲。其中一些項目將永遠鎖在地牢中(嘿,這就是遊戲產業的現實)。一些已出版的遊戲包括《Academagia: The Making of Mages》(Black Chicken Studios)、《Fat Chicken》(Relevant Games)、《Verdant Skies》(Howling Moon Software)和《Siren Song》(Stardust Works)。她與 Jennifer Brandes Hepler、Ann Lemay 和 Tobias Heussner 共同撰寫了《The Game Narrative Toolbox》(Focal Press, 2015)。最近,她編輯並貢獻了《Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling》(CRC Press, 2018)。她目前的工作包括為各種互動小說項目撰寫和編輯內容,以及為 Digital Myths Studio 進行敘事設計和遊戲設計。
過去出版物:The Game Narrative Toolbox, Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling