Real-Time Video Content for Virtual Production & Live Entertainment: A Learning Roadmap for an Evolving Practice

Frank, Laura

  • 出版商: Focal Press
  • 出版日期: 2022-12-30
  • 售價: $1,880
  • 貴賓價: 9.5$1,786
  • 語言: 英文
  • 頁數: 182
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 1032073446
  • ISBN-13: 9781032073446
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Real-Time Video Content for Virtual Production & Live Entertainment looks at the evolution of current software and hardware, how these tools are used, and how to plan for productions dependent on real-time content.

From rock concerts to theatre, live television broadcast to film production, art installations to immersive experiences, the book outlines the various applications of real-time video content - the intersection of gaming and performance that is revolutionizing how films are made and how video content is created for screens. Rather than render out a fixed video file, new tools allow for interactive video content that responds to audience activity, camera position, and performer action in real time. Combining software renderers with environmental information, video content is generated nearly instantaneously to simulate depth, creating a new world of Virtual Production. This book provides an overview of the current software and hardware used to create real-time content while also reviewing the various external technologies the real-time content is dependent upon. Case studies from industry experts appear in each chapter to reinforce the tools described, establish industry practice, and provide insight on a complex and rapidly growing discipline.

Real-Time Video Content for Virtual Production & Live Entertainment prepares students and practitioners for a future working with real-time technologies and informs current entertainment technology professionals how to rethink about their old roles using these new tools.

The book includes access to a companion website featuring web-based and video resources that expand on topics covered in the text. Each chapter has a unique page that points to example material, video presentations, and professional studies on chapter topics. You can visit the companion website at


《即時視訊內容:虛擬製作與現場娛樂》探討了目前軟體和硬體的演進,這些工具的使用方式,以及如何為依賴即時內容的製作計劃。從搖滾音樂會到劇院,從現場電視廣播到電影製作,從藝術裝置到沉浸式體驗,本書概述了即時視訊內容的各種應用 - 遊戲和表演的交集正在革新電影製作方式和為螢幕創建視訊內容的方式。新工具不再渲染固定的視訊檔案,而是允許互動式視訊內容根據觀眾活動、攝影機位置和表演者行動即時響應。通過結合軟體渲染器和環境信息,視訊內容幾乎即時生成以模擬深度,創造了虛擬製作的新世界。本書概述了創建即時內容所使用的目前軟體和硬體,同時回顧了即時內容所依賴的各種外部技術。每章都有來自行業專家的案例研究,以加強所描述的工具,建立行業慣例,並提供對一個複雜而快速增長的學科的見解。




Laura Frank is a creator advocate and founder of frame: work, a professional organization for the creative video community. She spent her early career as a lighting programmer with projects spanning rock tours with David Bowie and Madonna, to Broadway shows like Spamalot and television events like the Concert for New York City. Laura made the shift to screen content and control with the growth of the media server market. After a decade of refining a media delivery workflow, she established herself as a Screens Producer leading a highly regarded Media Operations team for prominent events around the world. Her shows included the MTV Video Music Awards, The Game Awards, the Turner Upfront, and the CMA Music Awards.


Laura Frank是一位創作者倡導者,也是frame: work的創辦人,這是一個專為創意影片社群而設的專業組織。她早年的職業生涯是作為燈光程式設計師,參與了包括大衛·鮑伊和麥當娜的搖滾巡演、百老匯音樂劇《Spamalot》以及電視活動《紐約市音樂會》等項目。隨著媒體伺服器市場的發展,Laura轉向了屏幕內容和控制方面的工作。在十年的時間裡,她不斷完善媒體傳遞工作流程,並成為一位備受推崇的屏幕製作人,領導著一支在世界各地舉辦重要活動的媒體運營團隊。她參與的節目包括MTV音樂錄影帶大獎、The Game Awards、Turner Upfront和CMA音樂獎。