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商品描述
The development of effective and usable software for spatial computing platforms like virtual reality (VR) requires an understanding of how these devices create new possibilities (and new perils) when it comes to interactions between humans and computers. Virtual Reality Usability Design provides readers with an understanding of the techniques and technologies required to design engaging and effective VR applications.
The book covers both the mechanics of how human senses and the mind experience immersive virtual environments, as well as how to leverage these mechanics to create human-focused virtual experiences. Deeply rooted in principles of human perception and computational interaction, the current and future limitations of these replacements are also considered.
Full of real-world examples, this book is an indispensable guide for any practicing VR developer interested in making efficient and effective interfaces. Meanwhile, explorations of concrete theory in their practical application will be useful for VR students and researchers alike.
商品描述(中文翻譯)
開發有效且可用的空間計算平台軟體,如虛擬實境 (VR),需要了解這些設備如何在人體與計算機之間的互動中創造新的可能性(以及新的危險)。《虛擬實境可用性設計》為讀者提供了設計引人入勝且有效的 VR 應用所需的技術和技術的理解。
本書涵蓋了人類感官和心智如何體驗沉浸式虛擬環境的機制,以及如何利用這些機制來創造以人為中心的虛擬體驗。深深根植於人類感知和計算互動的原則中,還考慮了這些替代品的當前和未來限制。
本書充滿了現實世界的範例,是任何有意製作高效且有效介面的 VR 開發者不可或缺的指南。同時,對具體理論在實際應用中的探索也將對 VR 學生和研究人員大有裨益。
作者簡介
David Gerhard is head of the Department of Computer Science at the University of Manitoba. An award-winning teacher and researcher, his work focuses on information-rich human data in high-performance scenarios such as music and sport. This research combines information retrieval and sensor-based physical computing techniques with human-computer interaction and computational mediation, especially in virtual and augmented reality. His work is often interdisciplinary, incorporating supplementary analytics with social and artistic expression. Dr. Gerhard is a frequent contributor to public discourse on the impact of technology on society through media commentary and interviews for radio, print, and web.
Wil J. Norton has been involved in research on spatial computing usability since 2018, much of which was as a member of Dr. David Gerhard's aRMADILo Lab. Wil earned his BASc in electronics engineering from the University of Regina, and has focused on developing hardware for computer interfaces informed by sensory physiology. He is excited at the potential that spatial computing has to provide ways of interacting with computers that better match the human mind and body. In addition to his research, Wil is an avid runner, and enjoys drawing, painting, hobby electronics, and pretty much any other activity that involves working with his hands. Wil is currently a PhD candidate within CSAIL at MIT, where his work focuses on the development of high-resolution haptic displays.
作者簡介(中文翻譯)
大衛·格哈德是曼尼托巴大學計算機科學系的系主任。他是一位獲獎的教師和研究者,專注於在音樂和運動等高性能場景中的信息豐富人類數據。這項研究結合了信息檢索和基於傳感器的物理計算技術,與人機交互和計算中介,特別是在虛擬和增強現實中。他的工作通常是跨學科的,結合了社會和藝術表達的補充分析。格哈德博士經常通過媒體評論和廣播、印刷及網絡的訪談,參與公共話語,討論技術對社會的影響。
威爾·J·諾頓自2018年以來一直參與空間計算可用性研究,其中大部分時間是大衛·格哈德博士的aRMADILo實驗室成員。威爾在雷吉納大學獲得電子工程的學士學位,並專注於開發受感官生理學啟發的計算機接口硬件。他對空間計算提供的與計算機互動的方式感到興奮,這些方式更好地匹配人類的思維和身體。除了研究,威爾還是一位熱衷的跑者,喜歡繪畫、畫畫、愛好電子產品,以及幾乎所有涉及動手的活動。威爾目前是麻省理工學院CSAIL的博士候選人,他的工作專注於高分辨率觸覺顯示器的開發。