Written by a AAA industry expert with over twenty years of experience, this book offers comprehensive coverage of the practical skills that all successful level designers need to know. It covers everything from practical production skills to the social and soft skills required to thrive in the games industry.
The book begins with a theoretical and abstract approach that sets a common language for the later hard-skill applications and practical examples. These later chapters cover a wealth of practical skills for use during the concept phase, while creating layouts, scripting, and working with AI. The book includes essential chapters on topics such as social and soft skills, world building, level design direction, production, as well as how to gain a job in the industry.
This book will be of great interest to all level designers, content leads and directors looking to enhance their skillset. It will also appeal to students of level and game design looking for tips on how to break into the industry.
這本書由一位擁有超過二十年經驗的 AAA 遊戲業界專家撰寫，全面介紹了所有成功的關卡設計師需要掌握的實用技能。從實際的製作技巧到在遊戲業界中繁榮所需的社交和軟技能，這本書涵蓋了一切。
Ben Bauer has been working in the gaming industry since 2003. He previously held lead roles at Crytek and Ubisoft and is currently the Creative Director at Plan A Collective.
Ben Bauer自2003年以來一直在遊戲行業工作。他曾在Crytek和Ubisoft擔任領導角色，目前是Plan A Collective的創意總監。