Professional Techniques for Video Game Writing
暫譯: 專業遊戲寫作技巧
DeSpain, Wendy
- 出版商: CRC
- 出版日期: 2020-04-27
- 售價: $2,340
- 貴賓價: 9.5 折 $2,223
- 語言: 英文
- 頁數: 318
- 裝訂: Quality Paper - also called trade paper
- ISBN: 036718477X
- ISBN-13: 9780367184773
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相關主題
商品描述
This second edition of Professional Techniques for Video Game Writing is updated with new chapters and new authors, but it's still a no-nonsense guide to the professional craft of writing for video games. Not only does the text cover story and narrative elements, but it also addresses dialogue, documentation, and strategy guides. Seasoned video game writers each address a different topic, including the best way to break into the video game industry, how to be an efficient part of a team, and the principles of narrative design. The book also offers script samples, technical writing advice, effective writing tips, and suggestions for how to innovate in game narrative.
Key Features
- Comprehensive enough for veterans and accessible enough for novices
- Goes into detail about how to write tutorials, script doctoring, and writing for AAA games
- Delivers invaluable experiences directly from writers in the games industry
- Full of practical advice from industry pros on how to get a job, and then how to get the job done
Author Bio
Wendy Despain has more than two decades of experience spearheading digital media projects. She has worked with teams around the world as a writer, narrative designer, producer, and consultant on interactive experiences ranging from video games to augmented reality. She's worked with EA, Disney, Ubisoft, Cartoon Network, PBS, Marvel, and Wargaming. Currently, she's a Production Director at ArenaNet, makers of the Guild Wars franchise.
Her books include:
- Writing For Videogame Genres: From FPS to RPG
- Talking to Artists/Talking to Programmers
100 Principles of Game Design
商品描述(中文翻譯)
這本《專業遊戲寫作技巧》的第二版更新了新章節和新作者,但仍然是一本關於遊戲寫作專業技藝的實用指南。這本書不僅涵蓋了故事和敘事元素,還涉及對話、文檔和策略指南。資深的遊戲編劇各自探討不同的主題,包括如何進入遊戲產業的最佳方式、如何成為團隊中高效的一員,以及敘事設計的原則。這本書還提供了劇本範例、技術寫作建議、有效的寫作技巧,以及如何在遊戲敘事中創新的建議。
主要特點
- 對於資深人士來說內容全面,對於新手來說也易於理解
- 詳細說明如何撰寫教程、劇本修改,以及為AAA遊戲寫作
- 直接提供來自遊戲產業作家的寶貴經驗
- 充滿來自行業專業人士的實用建議,教你如何找到工作,然後如何完成工作
作者簡介
Wendy Despain 擁有超過二十年的數位媒體專案領導經驗。她曾與全球各地的團隊合作,擔任作家、敘事設計師、製作人和互動體驗顧問,涉及的範疇從視頻遊戲到擴增實境。她曾與 EA、迪士尼、育碧、卡通網絡、PBS、漫威和 Wargaming 合作。目前,她是 ArenaNet 的製作總監,該公司是《Guild Wars》系列的製作商。
她的著作包括:
- 《為視頻遊戲類型寫作:從 FPS 到 RPG》
- 《與藝術家對話/與程序員對話》
- 《100 條遊戲設計原則》
作者簡介
Wendy Despain has two previous books in game design with CRC Press (and one with New Riders), teaches game design at Full sail Unversity and is a sought after contract game designer. Her also writes for Gamasutra and is formewewer Chair of the IGDA's Game Writign SIG.
作者簡介(中文翻譯)
Wendy Despain 之前曾與 CRC Press 出版過兩本遊戲設計書籍(以及一本與 New Riders 合作),目前在 Full Sail University 教授遊戲設計,並且是一位備受追捧的合約遊戲設計師。她也為 Gamasutra 撰寫文章,並曾擔任 IGDA 遊戲寫作特別興趣小組的主席。