A Practical Guide to Level Design: From Theory to Practice, Diplomacy and Production
暫譯: 實用關於關卡設計的指南:從理論到實踐、外交與製作
Bauer, Benjamin
- 出版商: CRC
- 出版日期: 2023-02-28
- 售價: $2,120
- 貴賓價: 9.5 折 $2,014
- 語言: 英文
- 頁數: 348
- 裝訂: Quality Paper - also called trade paper
- ISBN: 1032230894
- ISBN-13: 9781032230894
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相關分類:
遊戲設計 Game-design
海外代購書籍(需單獨結帳)
相關主題
商品描述
Written by a AAA industry expert with over twenty years of experience, this book offers comprehensive coverage of the practical skills that all successful level designers need to know. It covers everything from practical production skills to the social and soft skills required to thrive in the games industry.
The book begins with a theoretical and abstract approach that sets a common language for the later hard-skill applications and practical examples. These later chapters cover a wealth of practical skills for use during the concept phase, while creating layouts, scripting, and working with AI. The book includes essential chapters on topics such as social and soft skills, world building, level design direction, production, as well as how to gain a job in the industry.
This book will be of great interest to all level designers, content leads and directors looking to enhance their skillset. It will also appeal to students of level and game design looking for tips on how to break into the industry.
商品描述(中文翻譯)
由一位擁有超過二十年經驗的AAA產業專家撰寫,本書全面涵蓋所有成功關卡設計師所需的實用技能。內容涵蓋從實際製作技能到在遊戲產業中茁壯成長所需的社交和軟技能。
本書以理論和抽象的方式開始,為後續的硬技能應用和實際範例建立共同語言。後面的章節涵蓋了在概念階段、創建佈局、編寫腳本和與AI合作時所需的豐富實用技能。本書還包括關於社交和軟技能、世界建構、關卡設計方向、製作以及如何在產業中獲得工作的必要章節。
本書將對所有關卡設計師、內容負責人和希望提升技能的導演產生極大興趣。它也將吸引尋求進入產業的關卡和遊戲設計學生,提供有關如何打入產業的建議。
作者簡介
Ben Bauer has been working in the gaming industry since 2003. He previously held lead roles at Crytek and Ubisoft and is currently the Creative Director at Plan A Collective.
作者簡介(中文翻譯)
本·鮑爾自2003年以來一直在遊戲產業工作。他曾在Crytek和Ubisoft擔任領導職位,目前是Plan A Collective的創意總監。