Principles of Game Audio and Sound Design: Sound Design and Audio Implementation for Interactive and Immersive Media
暫譯: 遊戲音訊與聲音設計原理:互動與沉浸式媒體的聲音設計與音訊實作

Sinclair, Jean-Luc, Cardona, David

  • 出版商: Focal Press
  • 出版日期: 2026-11-24
  • 售價: $8,290
  • 貴賓價: 9.5 折 $7,875
  • 語言: 英文
  • 頁數: 432
  • 裝訂: Hardcover - also called cloth, retail trade, or trade
  • ISBN: 1041072449
  • ISBN-13: 9781041072447
  • 相關分類: 遊戲引擎 Game-engine
  • 尚未上市,無法訂購

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商品描述

Now in its second edition, Principles of Game Audio and Sound Design is a comprehensive introduction to the art of sound for games and interactive media using Unity.

Offering an accessible guide, the book looks at the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing. The book moves from basic to advanced techniques, providing the reader with the skills and tools to combat the potential challenges of game audio independently. This edition features new content covering best asset management practices, including sound asset delivery and loudness, as well as an expanded number of recipes on common game audio implementation challenges. The book is supported by accompanying online resources to foster exploration and in-course applications.

Principles of Game Audio and Sound Design is the perfect primer for beginner- to intermediate-level readers with a basic understanding of audio production and Unity who want to learn how to gain a foothold in the exciting world of game and interactive audio.

商品描述(中文翻譯)

《Principles of Game Audio and Sound Design》現已推出第二版,是一本運用 Unity,全面介紹遊戲與互動媒體聲音藝術的入門書。

本書提供易於理解的指南,探討這門藝術形式在概念上的挑戰,以及聲音設計、空間音訊、撰寫腳本、實作與混音等技術與創意層面。全書內容由基礎技巧逐步進階,協助讀者培養所需的技能並掌握相關工具,獨立應對遊戲音訊可能面臨的挑戰。本版新增最佳資產管理實務,包括聲音資產交付與響度,並擴充常見遊戲音訊實作挑戰的配方數量。本書另附線上資源,鼓勵讀者進一步探索,並應用於課程學習。

《Principles of Game Audio and Sound Design》非常適合初學至中階、具備基本音訊製作與 Unity 知識,並希望踏入精彩的遊戲與互動音訊領域的讀者,作為學習入門。

作者簡介

Jean-Luc Sinclair is a composer, sound designer, and technologist specializing in game audio and interactive sound. He has collaborated with artists such as Trent Reznor and contributed to projects with id Software. Based in New York, he works across interactive media and film, and lectures internationally. His work has been presented at the Solomon R. Guggenheim Museum and GameSoundCon. He teaches at Berklee College of Music and New York University.

David Cardona is an educator, Grammy-nominated engineer, interactive media artist, music technologist, composer, and entrepreneur focusing on responsive environments and installation design. He teaches game audio, video game programming, installation and instrument design, and emerging technologies at Berklee College of Music, Boston, USA. He has showcased his work at venues and conferences including the Smithsonian Hirshhorn Museum and Sculpture Garden, ACM SIGGRAPH, and the Audio Engineering Society.

作者簡介(中文翻譯)

Jean-Luc Sinclair 是一位作曲家、聲音設計師與技術專家,專長為遊戲音訊與互動聲音。他曾與 Trent Reznor 等藝術家合作,並參與 id Software 的相關專案。他以紐約為據點,從事互動媒體與電影相關工作,並在世界各地進行演講。他的作品曾於 Solomon R. Guggenheim Museum 與 GameSoundCon 展出。他在 Berklee College of Music 與 New York University 任教。

David Cardona 是一位教育工作者、獲 Grammy 提名的工程師、互動媒體藝術家、音樂技術專家、作曲家與企業家,專注於回應式環境(responsive environments)與裝置設計。他在美國波士頓的 Berklee College of Music 教授遊戲音訊、電子遊戲程式設計、裝置與樂器設計,以及新興科技。他的作品曾於 Smithsonian Hirshhorn Museum and Sculpture Garden、ACM SIGGRAPH 與 Audio Engineering Society 等場館及會議中展出。

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