Virtual Reality Experience Design Handbook: Heuristics, Patterns, and Practices for Immersive Applications
暫譯: 虛擬實境體驗設計手冊:沉浸式應用的啟發式、模式與實踐

Cifuentes-Albeza, Rocío, Cuiñas, Iñigo, Goicoechea, Itziar

  • 出版商: CRC
  • 出版日期: 2026-09-16
  • 售價: $8,170
  • 貴賓價: 9.5$7,761
  • 語言: 英文
  • 頁數: 244
  • 裝訂: Hardcover - also called cloth, retail trade, or trade
  • ISBN: 1041333749
  • ISBN-13: 9781041333746
  • 相關分類: VR/AR
  • 尚未上市,無法訂購

商品描述

Designing for virtual reality (VR) goes far beyond adapting flat-screen content for a headset. It requires a deep understanding of how the human body and mind engage with immersive environments - so that experiences feel intuitive, natural, and comfortable.

This book is an essential guide for anyone creating VR content that is not only engaging but also inclusive. It offers clear, hands-on support for designing meaningful interactions in virtual spaces.

Aimed at designers, developers, and product teams, it bridges the gap between traditional 2D design and the challenges of embodied interaction. Moving beyond theory, it provides actionable tools - including a VR-specific heuristic framework, checklists, and templates - to simplify complex design decisions.

Readers will learn how to translate familiar 2D patterns into spatial experiences, integrate accessibility, and use elements such as spatial audio, lighting, and animation to guide attention effectively.

As the VR market continues to grow, this handbook equips professionals with the skills and confidence to build high-quality immersive experiences - whether refining existing products or creating entirely new ones.

商品描述(中文翻譯)

設計虛擬實境(VR)不僅僅是將平面螢幕內容調整為頭戴式顯示器。這需要深入了解人類身體和心智如何與沉浸式環境互動,以便讓體驗感覺直觀、自然且舒適。

本書是為任何創建不僅引人入勝而且包容的 VR 內容的人提供的必備指南。它提供了清晰且實用的支持,幫助設計在虛擬空間中有意義的互動。

本書針對設計師、開發人員和產品團隊,彌合了傳統 2D 設計與具身互動挑戰之間的鴻溝。超越理論,它提供可行的工具,包括專為 VR 設計的啟發式框架、檢查清單和範本,以簡化複雜的設計決策。

讀者將學習如何將熟悉的 2D 模式轉換為空間體驗,整合無障礙設計,並使用空間音訊、照明和動畫等元素有效引導注意力。

隨著 VR 市場的持續增長,本手冊使專業人士具備建立高品質沉浸式體驗的技能和信心,無論是改進現有產品還是創造全新的產品。

作者簡介

Rocío Cifuentes-Albeza

Ph.D. Associate Professor of Audiovisual Communication and Advertising at Miguel Hernández University (UMH), Spain. She holds a Bachelor's Degree in Fine Arts from the Polytechnic University of Valencia (1999) and was awarded the Extraordinary Doctorate Award (UMH) in 2017. Since 2002, she has been a member of the faculty, teaching across the Bachelor's degrees in Fine Arts, Audiovisual Communication, and Journalism. Associate Dean of the BA degree program in Audiovisual Communication at UMH (2019-2023).

Iñigo Cuiñas

Ph.D. Professor and the Head of the Department of Signal Theory and Communications at the University of Vigo. He teaches courses on Remote Sensing and the Social Links of Engineering at the School of Telecommunication Engineering. Besides, he is involved in promoting Design Thinking methodology among lecturers at different Universities, by means of workshops and speeches. He has joined or led different Erasmus+ projects focused on Design Thinking, soft skills, virtual reality in education, Engineering for Peace, outdoor learning activities and other social and/or transversal issues.

Itziar Goicoechea

Ph.D. Associate Professor of Project Management in the Department of Engineering Design at Vigo University, Spain. She holds a Bachelor's Degree in Industrial Engineering specializing in Enterprise Organization from the School of Engineering at the University of Vigo (1996) and earned his Ph.D. degree from the same institution in 2006. Additionally, she has a Master´s in Language and Communication in Business and is a member of the Spanish Association of Project Engineering (AEIPRO). She has extensive expertise in project management, with over 15 years of experience in this field in private companies in the automotive industry and construction industries. Her specialties include predictive and agile methodologies in project management as well as design thinking methodology.

Dorota Kamińska

Ph.D. Associate Professor and researcher at the Institute of Mechatronics and Information Systems, Lodz University of Technology and founder of the Voxel Research Lab. Her work focuses on virtual and augmented reality, human-computer interaction, and AI-supported learning, with particular interest in well-being, accessibility, and immersive technologies in education and healthcare.

Francisco-Julián Martínez-Cano

Ph.D. serves as a Professor of Audiovisual Direction and Production and Associate Dean of the BA degree program in Audiovisual Communication at Miguel Hernández University, Spain. He has been the recipient of several research fellowships and awards, including the José Castillejo Research Grant from the Spanish Ministry of Universities (2022) and Eng. Fernando Gonçalves Lavrador's Honourable Mention for Best Research Paper at the Avanca Cinema International Conference (2020). He directs the OCAP research group, the Audiovisual Communication and Advertising Observatory at UMH. His research explores the intersection of virtual and augmented reality, AI, cinema, and video games by analysing the effects and interconnectedness of immersive experiences within prosocial VR, gaming, and narrative structures.

Rui Raposo

Ph.D. Rui Raposo is an Associate Professor, in the field of Science and Communication Technologies, at the Department of Communication and Art from the University of Aveiro. His current research interests focus on issues related to the use of Extended Reality technologies and experiences (VR, AR, MR and XR) in various contexts of use such as: well-being, e-tourism, and cybermuseology. He also teaches, researches and supervises activities in the field of audiovisual content production.

Mario Vairinhos

Phd. D. Associate Professor and researcher in the area of Human-Computer Interaction (HCI) and Extended Reality. He is an integrated member of DigiMedia - Digital Media and Interaction at the University of Aveiro. He is the coordinator of the Research Group in Immersive Play at the host institution of DigiMedia. He is the Co-Director of the Master's in Digital Game Development at the University of Aveiro.

Grzegorz Zwoliński

PhD and researcher at the Institute of Mechatronics and Information Systems, Lodz University of Technology. His research focuses on virtual and augmented reality, immersive systems, interaction design, and usability, with applications in education, training, and simulation-based environments supporting user-centered development of VR technologies.

作者簡介(中文翻譯)

**Rocío Cifuentes-Albeza**
博士,西班牙米格爾·埃爾南德斯大學(UMH)視聽傳播與廣告副教授。她於1999年獲得瓦倫西亞理工大學的美術學士學位,並於2017年獲得UMH的特別博士獎。自2002年以來,她一直是該校的教職員,教授美術、視聽傳播和新聞學的學士課程。擔任UMH視聽傳播學士學位課程的副院長(2019-2023)。

**Iñigo Cuiñas**
博士,維戈大學信號理論與通信系教授及系主任。他在電信工程學院教授遙感技術和工程的社會聯繫課程。此外,他還通過工作坊和演講推廣設計思維方法論,並參與不同大學的講師培訓。他參與或主導了多個以設計思維、軟技能、教育中的虛擬現實、和平工程、戶外學習活動及其他社會和/或跨學科問題為重點的Erasmus+項目。

**Itziar Goicoechea**
博士,西班牙維戈大學工程設計系項目管理副教授。她於1996年在維戈大學工程學院獲得專注於企業組織的工業工程學士學位,並於2006年在同一機構獲得博士學位。此外,她擁有商業語言與溝通碩士學位,並是西班牙項目工程協會(AEIPRO)的成員。她在項目管理方面擁有超過15年的豐富經驗,曾在汽車和建築行業的私營公司工作。她的專長包括項目管理中的預測和敏捷方法論以及設計思維方法論。

**Dorota Kamińska**
博士,波茲南科技大學機電與信息系統研究所的副教授及研究員,並創立了Voxel研究實驗室。她的研究重點是虛擬和增強現實、人機交互以及人工智慧支持的學習,特別關注教育和醫療中的福祉、可及性和沉浸式技術。

**Francisco-Julián Martínez-Cano**
博士,西班牙米格爾·埃爾南德斯大學視聽導演與製作教授及視聽傳播學士學位課程副院長。他曾獲得多項研究獎學金和獎項,包括西班牙大學部的何塞·卡斯蒂列霍研究獎(2022年)和工程師費爾南多·貢薩爾維斯·拉夫拉多的最佳研究論文榮譽提名(2020年)。他負責OCAP研究小組,即UMH的視聽傳播與廣告觀察所。他的研究探索虛擬和增強現實、人工智慧、電影和視頻遊戲的交集,分析沉浸式體驗在親社會虛擬現實、遊戲和敘事結構中的影響和相互聯繫。

**Rui Raposo**
博士,阿維羅大學傳播與藝術系的科學與傳播技術副教授。他目前的研究興趣集中在擴增實境技術和體驗(VR、AR、MR和XR)在各種使用情境中的應用,如福祉、電子旅遊和網絡博物館學。他還教授、研究並監督視聽內容製作領域的活動。

**Mario Vairinhos**
博士,專注於人機交互(HCI)和擴增實境的副教授及研究員。他是阿維羅大學DigiMedia - 數位媒體與互動的成員,並擔任DigiMedia主辦機構的沉浸式遊戲研究小組的協調員。他是阿維羅大學數位遊戲開發碩士課程的共同主任。

**Grzegorz Zwoliński**
博士,波茲南科技大學機電與信息系統研究所的研究員。他的研究重點是虛擬和增強現實、沉浸式系統、互動設計和可用性,應用於教育、培訓和支持以用戶為中心的虛擬現實技術開發的模擬環境。