The Art of Game Design: A Book of Lenses, 3/e (Paperback)

Schell, Jesse



Presents over 100 sets of questions, or different lenses, for viewing a game's design. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. New to this edition: many great examples from new VR and AR platforms as well as examples from modern games such as Uncharted 4 and The Last of Us, Free to Play games, hybrid games, transformational games, and more.




Jesse Schell is professor of entertainment technology for Carnegie Mellon University's Entertainment Technology Center (ETC), a joint master's program between Carnegie Mellon's College of Fine Arts and School of Computer Science, where he teaches game design and leads several research projects. He is also CEO of Schell Games, LLC, an independent game studio in Pittsburgh. Formerly he was creative director of the Walt Disney Imagineering Virtual Reality Studio and chairman of the International Game Developers Association (IGDA). Schell worked as a designer, programmer, and manager on several projects for Disney theme parks and DisneyQuest. He received his undergraduate degree from Rensselaer Polytechnic Institute and master's degree in information networking from Carnegie Mellon. In 2004, he was named as one of the World's 100 Top Young Innovators by MIT's Technology Review.


Jesse Schell是卡內基梅隆大學娛樂科技中心(ETC)的娛樂技術教授,該中心是卡內基梅隆大學美術學院和計算機科學學院的聯合碩士課程。他在那裡教授遊戲設計並領導多個研究項目。他還是位於匹茲堡的獨立遊戲工作室Schell Games, LLC的首席執行官。以前,他曾擔任華特迪士尼幻想工程虛擬現實工作室的創意總監和國際遊戲開發者協會(IGDA)的主席。Schell曾在迪士尼主題公園和DisneyQuest的幾個項目中擔任設計師、程序員和經理。他在Rensselaer Polytechnic Institute獲得學士學位,並在卡內基梅隆大學獲得信息網絡碩士學位。2004年,他被麻省理工學院的《Technology Review》評為世界百大年輕創新者之一。