The Game Designer's Playlist: Innovative Games Every Game Designer Needs to Play

Zack Hiwiller

  • 出版商: Addison Wesley
  • 出版日期: 2018-09-24
  • 售價: $1,580
  • 貴賓價: 9.5$1,501
  • 語言: 英文
  • 頁數: 240
  • 裝訂: Paperback
  • ISBN: 0134873262
  • ISBN-13: 9780134873268
  • 相關分類: 遊戲設計 Game-design
  • 立即出貨 (庫存 < 3)

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商品描述

Game Designers: Learn from the Masters!

 

 

In The Game Designers Playlist, top game design instructor Zack Hiwiller introduces more than 70 remarkable games, revealing how they work, why they’re great, and how to apply their breakthrough techniques in your own games.

 

Ranging from Go to Texas Hold’em and Magic: The Gathering to Dishonored 2, Hiwiller teaches indispensable lessons about game decision-making, playability, narrative, mechanics, chance, winning, originality, cheats, and a whole lot more. He gleans powerful insights from virtually every type of game: console, mobile, PC, board, card, and beyond.

 

Every game is presented in full color, with a single purpose: to show you what makes it exceptional, so you can create legendary games of your own.

  • Discover how game designers use randomness and luck
  • Make the most of narrative and the narrator’s role
  • Place the game challenge front and center
  • Optimize game mechanics, and place mechanics in a broader context
  • Uncover deep dynamic play in games with the simplest rules
  • Find better ways to teach players how to play
  • See what games can teach about the process of game design
  • Build games with unusual input/output modalities
  • Explore winning, losing, and game dynamics beyond “one-vs.-all”

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商品描述(中文翻譯)

遊戲設計師:向大師學習!

在《遊戲設計師的播放清單》中,頂尖遊戲設計導師Zack Hiwiller介紹了70多款傑出的遊戲,揭示了它們的運作方式、為何出色,以及如何將它們的突破性技巧應用於你自己的遊戲中。

從圍棋到德州撲克、從魔法風雲會到《榮耀之刃2》,Hiwiller教授了關於遊戲決策、可玩性、敘事、機制、機會、勝利、原創性、作弊等不可或缺的課程。他從幾乎所有類型的遊戲中獲得了有力的見解:主機、手機、個人電腦、桌遊、卡牌等等。

每款遊戲都以全彩呈現,只有一個目的:展示它的卓越之處,讓你能夠創造出傳世的遊戲。

- 發現遊戲設計師如何使用隨機性和運氣
- 充分利用敘事和旁白的角色
- 將遊戲挑戰置於核心位置
- 優化遊戲機制,並將機制放在更廣泛的背景下
- 在規則最簡單的遊戲中揭示深度的動態玩法
- 尋找更好的方法來教玩家如何遊玩
- 看看遊戲能夠教授關於遊戲設計過程的知識
- 以非常規的輸入/輸出模式建立遊戲
- 探索勝利、失敗和遊戲動態,超越「一對多」的模式

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