Computer Games and Technical Communication: Critical Methods and Applications at the Intersection
暫譯: 電腦遊戲與技術溝通:交叉領域的批判方法與應用
Jennifer deWinter, Ryan M. Moeller
- 出版商: Routledge
- 出版日期: 2017-02-07
- 售價: $2,180
- 貴賓價: 9.5 折 $2,071
- 語言: 英文
- 頁數: 334
- 裝訂: Paperback
- ISBN: 1138710202
- ISBN-13: 9781138710207
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商品描述
Taking as its point of departure the fundamental observation that games are both technical and symbolic, this collection investigates the multiple intersections between the study of computer games and the discipline of technical and professional writing. Divided into five parts, Computer Games and Technical Communication engages with questions related to workplace communities and gamic simulations; industry documentation; manuals, gameplay, and ethics; training, testing, and number crunching; and the work of games and gamifying work. In that computer games rely on a complex combination of written, verbal, visual, algorithmic, audio, and kinesthetic means to convey information, technical and professional writing scholars are uniquely poised to investigate the intersection between the technical and symbolic aspects of the computer game complex. The contributors to this volume bring to bear the analytic tools of the field to interpret the roles of communication, production, and consumption in this increasingly ubiquitous technical and symbolic medium.
商品描述(中文翻譯)
以遊戲同時具備技術性和象徵性這一基本觀察為出發點,本書集探討了電腦遊戲研究與技術及專業寫作學科之間的多重交集。本書分為五個部分,《電腦遊戲與技術溝通》涉及與工作場所社群和遊戲模擬相關的問題;產業文檔;手冊、遊玩和倫理;訓練、測試和數據分析;以及遊戲的工作和遊戲化工作的內容。由於電腦遊戲依賴於書面、口頭、視覺、算法、音頻和動覺等多種複雜的方式來傳遞信息,技術和專業寫作學者在研究電腦遊戲複合體的技術性和象徵性方面的交集時,具有獨特的優勢。本書的貢獻者運用該領域的分析工具來解釋在這一日益普及的技術性和象徵性媒介中,溝通、生產和消費的角色。