3D Game Textures: Create Professional Game Art Using Photoshop
暫譯: 3D 遊戲紋理:使用 Photoshop 創建專業遊戲藝術
Luke Ahearn
- 出版商: A K Peters
- 出版日期: 2016-06-22
- 售價: $2,100
- 貴賓價: 9.5 折 $1,995
- 語言: 英文
- 頁數: 412
- 裝訂: Paperback
- ISBN: 1138920061
- ISBN-13: 9781138920064
-
相關分類:
3D建模 3D-modeling
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商品描述
The new edition of 3D Game Textures: Create Professional Game Art Using Photoshop features the most up-to-date techniques that allow you to create your own unique textures, shaders, and materials. Revised to take new technology into account, it is an ideal hands-on resource for creating online worlds, simulations, web-based applications, and architectural visualization projects.
Continuing the practical, no-nonsense approach of its predecessors, the fourth edition shows you how to advance your digital art skills with textures and shaders by exploring their interactions in single objects or entire scenes. It contains expanded coverage of shader nodes, and the companion website―www.lukeahearn.com/textures―has been updated to include video tutorials as well as updated sample textures, shaders, materials, actions, brushes, and all of the art from the book.
Written with the beginner and the professional in mind, this book provides an excellent stepping stone for artists of any level. It shows aspiring artists how to create their own game textures. It also shows technically oriented professionals who struggle with artistic aspects of graphic design how to create textures in a way that they can relate to, while teaching technically challenged artists how to create their art in a fashion that allows them to set up their work with an eye toward the important technical aspects of game development.
商品描述(中文翻譯)
《3D遊戲紋理:使用Photoshop創建專業遊戲藝術》的新版本包含了最新的技術,讓您能夠創建自己獨特的紋理、著色器和材料。這本書經過修訂,以考慮新技術,是創建在線世界、模擬、基於網頁的應用程序和建築可視化項目的理想實用資源。
延續前幾版的實用、直截了當的風格,第四版展示了如何通過探索單個物體或整個場景中紋理和著色器的相互作用來提升您的數位藝術技能。它擴展了對著色器節點的覆蓋,並且伴隨網站 www.lukeahearn.com/textures 也已更新,包含視頻教程以及更新的樣本紋理、著色器、材料、動作、畫筆和書中的所有藝術作品。
這本書是為初學者和專業人士而寫,為任何級別的藝術家提供了優秀的踏腳石。它向有志的藝術家展示如何創建自己的遊戲紋理。它還向在平面設計的藝術方面掙扎的技術導向專業人士展示如何以他們能夠理解的方式創建紋理,同時教導技術上有挑戰的藝術家如何以能夠考慮遊戲開發重要技術方面的方式創作他們的藝術作品。
