Introduction to Computing and Programming in Python, 4/e (IE-Paperback)


  • 出版商: Pearson FT Press
  • 售價: $1,400
  • 貴賓價: 9.5$1,330
  • 語言: 英文
  • 頁數: 528
  • 裝訂: Paperback
  • ISBN: 1292109866
  • ISBN-13: 9781292109862
  • 相關分類: Python

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Social Computing and Programming with Python

Introduction to Computing and Programming in Python is a uniquely researched and up-to-date volume that is widely recognized for its successful introduction to the subject of Media Computation. Emphasizing creativity, classroom interaction, and in-class programming examples, Introduction to Computing and Programming in Python takes a bold and unique approach to computation that engages students and applies the subject matter to the relevancy of digital media. The Fourth Edition teachesstudents to program in an effort to communicate via social computing outlets, providing a unique approach that serves the interests of a broad range of students.

MyProgrammingLab® not included. Students, if MyProgrammingLab is a recommended/mandatory component of the course, please ask your instructor for the correct ISBN and course ID. MyProgrammingLab should only be purchased when required by an instructor. Instructors, contact your Pearson representative for more information.

MyProgrammingLab is an online homework, tutorial, and assessment product designed to personalize learning and improve results. With a wide range of interactive, engaging, and assignable activities, students are encouraged to actively learn and retain tough course concepts


1 Introduction to Computer Science and Media Computation
 2 Introduction to Programming
 3 Creating and Modifying Text
 4 Modifying Pictures Using Loops
 5 Picture Techniques with Selection
 6 Modifying Pixels by Position
 7 Modifying Sounds Using Loops
 8 Modifying Samples in a Range
 9 Making Sounds by Combining Pieces
 10 Building Bigger Programs
 11 Manipulating Text with Methods and Files
 12 Advanced Text Techniques: Web and Information
 13 Making Text for the Web
 14 Creating and Modifying Movie6
 15 Speed
 16 Functional Programming
 17 Object Oriented Programming