Practical Game Development with Unity and Blender (Paperback)

Alan Thorn

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商品描述

Today's game developers, particularly those working in smaller, independent studios, need to be "expert generalists"--that is, skilled in a wide range of tasks, from coding and level design to 3D modeling, animation, and more. Beyond knowing how to make great games, they also need the perspective and the experience to develop products quickly--all while working with limited resources, time, and budgets. They must take a holistic approach to the art and science of game development, with an emphasis on optimizing workflow. In PRACTICAL GAME DEVELOPMENT WITH UNITY AND BLENDER, author and developer Alan Thorn presents a unique 10-stage workflow for development success, offering advice and ideas (and plenty of practical examples) for developing games quickly and efficiently using some of today's most popular (and free!) software tools. You'll work with Unity (game engine), Blender (3D modeling and animation), and GIMP (image editor), fusing them into a single, productive workflow. Far beyond simply teaching you to operate a specific piece of software, this book guides you through the full process of game creation, with concrete instruction and tangible examples (including project and asset files, available on the book's companion website). PRACTICAL GAME DEVELOPMENT WITH UNITY AND BLENDER will help you become a more powerful developer--the kind of broadly skilled generalist who can thrive at any game studio, large or small.

商品描述(中文翻譯)

如今的遊戲開發者,尤其是在較小的獨立工作室工作的開發者,需要成為「專業通才」,也就是說,他們需要在各種任務上具備廣泛的技能,從編碼和關卡設計到3D建模、動畫等等。除了懂得如何製作出優秀的遊戲,他們還需要有全局觀和豐富的經驗,能夠在有限的資源、時間和預算下快速開發產品。他們必須以整體的方式來看待遊戲開發的藝術和科學,並強調優化工作流程。在《使用Unity和Blender進行實用遊戲開發》一書中,作者和開發者Alan Thorn提出了一個獨特的10階段工作流程,以實現開發成功,並提供了使用當今最受歡迎(且免費!)軟件工具快速高效地開發遊戲的建議和想法(以及大量實際示例)。你將使用Unity(遊戲引擎)、Blender(3D建模和動畫)和GIMP(圖像編輯器),將它們融合成一個單一的高效工作流程。這本書不僅僅教你如何操作特定的軟件,還會通過具體的指導和實際的示例(包括項目和資源文件,可在書的附屬網站上獲得)引導你完成整個遊戲創作過程。《使用Unity和Blender進行實用遊戲開發》將幫助你成為一個更強大的開發者,一個能夠在任何大小的遊戲工作室中蓬勃發展的通才。