Beginning Xcode (Paperback)

Matthew Knott, Daniel Bramhall

  • 出版商: Apress
  • 出版日期: 2014-03-07
  • 售價: $1,590
  • 貴賓價: 9.5$1,511
  • 語言: 英文
  • 頁數: 552
  • 裝訂: Paperback
  • ISBN: 1430257431
  • ISBN-13: 9781430257431
  • 相關分類: Apple Developer

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商品描述

Xcode is Apple's Integrated Development Environment (IDE), Interface Builder, and other tools for helping app developers and coders to build iPhone and iPad apps more efficiently and quickly. Beginning Xcode aims to get you up and running with Apple's latest Xcode 5 and includes a wide variety of exciting projects to build. 

So, if you have some programming experience with iOS SDK and Objective-C, but want a more in depth tutorial on Xcode, then Beginning Xcode is for you. The book focuses on the new technologies, tools and features that Apple has bundled into the new Xcode 5, to complement the latest iOS 7 SDK.

You'll learn:

• How to build iOS apps using the latest Xcode
• How to get started with Xcode, using Workspaces, Interface Builder, storyboarding, tables/collection views and more
• How to dive deeper into Xcode using advanced searches, filtering, advanced editing, debugging, and source control
• How to take advantage of Xcode's vast libraries, frameworks and bundles
• How to create exciting interactive apps for iPhone or iPad using Sprite Kit, Map Kit, and other Apple technologies
• How to share your app using organizer, localization, auto layout, and more

By the end of this book, you'll have all of the skills and a variety of examples to draw from to get your very first app out the door using Xcode. Maybe, you'll even sell it on Apple iTunes App Store.

What you’ll learn

  • How to build iOS apps using the latest Xcode
  • How to get started with Xcode, using Workspaces, Interface Builder, storyboarding, tables/collection views and more
  • How to dive deeper into Xcode using advanced searches, filtering, advanced editing, debugging, and source control
  • How to take advantage of Xcode's vast libraries, frameworks and bundles
  • How to create exciting interactive apps for iPhone or iPad using Sprite Kit, Map Kit, and other Apple technologies
  • How to share your app using organizer, localization, auto layout, and more

Who this book is for

This book is for those with some Objective-C/Cocoa and/or iOS SDK app development experience, but want to be more efficient with writing and testing their code.

Table of Contents

    Part 1: Getting Acquainted
    1. Welcome
    2. Diving Right In
    3. Project Templates and Getting Around
    4. Building Interfaces
    5. Getting Help and Code Completion
    6. Constraints

    Part 2: Diving Deeper

    7. Storyboards
    8. Table and Collection Views
    9. Frameworks, Libraries and Targets 
    10. Advanced Editing 
    11. Debugging and Analysis

    Part 3: Final Preparations and Releasing
    12. Version Control with Git
    13. Localization
    14. The Organizer
    15. Building, Sharing, and Distributing