Multi-Threaded Game Engine Design (Paperback)

Jonathan S. Harbour

  • 出版商: Course Technology
  • 出版日期: 2010-08-19
  • 定價: $2,100
  • 售價: 6.0$1,260
  • 語言: 英文
  • 頁數: 592
  • 裝訂: Paperback
  • ISBN: 1435454170
  • ISBN-13: 9781435454170
  • 相關分類: 遊戲設計 Game-design
  • 立即出貨(限量) (庫存=3)

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商品描述

MULTI-THREADED GAME ENGINE DESIGN shows experienced game developers how to apply multi-thread techniques to game programming technology to improve game performance. Using Direct3D and C++, a sample game engine is created step-by-step throughout the course of the book, and numerous examples illustrate the concepts presented. Detailed screenshots and well documented source code help readers understand the techniques being presented throughout the book. Multi-threading is one of the hottest game development topics today and this book will show students how to apply advanced, cutting edge techniques to their game programming skill set.

Note: No CD is shipped with this book. Please visit CoursePTR.com/downloads or jharbour.com/?p=352 to download the Companion Resources containing the libraries, tools, and source code projects for each chapter.

商品描述(中文翻譯)

《多線程遊戲引擎設計》向有經驗的遊戲開發者展示如何應用多線程技術於遊戲編程技術,以提升遊戲性能。使用Direct3D和C++,本書逐步創建一個示範遊戲引擎,並通過眾多實例來說明所介紹的概念。詳細的屏幕截圖和充分記錄的源代碼有助於讀者理解本書中所介紹的技術。多線程是當今最熱門的遊戲開發話題之一,本書將向讀者展示如何將先進的、尖端的技術應用於他們的遊戲編程技能集中。

注意:本書不附帶CD。請訪問CoursePTR.com/downloads或jharbour.com/?p=352下載包含每章節的庫、工具和源代碼項目的配套資源。