Mathematics & Physics for Programmers, 2/e (Paperback)

Danny Kodicek, John P Flynt

  • 出版商: Course Technology
  • 出版日期: 2011-09-28
  • 定價: $1,750
  • 售價: 8.0$1,400
  • 語言: 英文
  • 頁數: 592
  • 裝訂: Paperback
  • ISBN: 1435457331
  • ISBN-13: 9781435457331
  • 相關分類: 物理學 Physics
  • 立即出貨(限量) (庫存=3)

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商品描述

The casual game market continues to expand, and with the use of Flash growing and the increased popularity of the iPhone and other mobile gaming devices, developers have an exciting new route to market. But many of these budding game programmers find that they're missing the core math and physics skills they need to develop even simple games. MATHEMATICS AND PHYSICS FOR PROGRAMMERS, SECOND EDITION teaches beginning game programmers they skills they need to develop causal games. Beginning with the basic aspects of mathematics and physics that are relevant to games, and moving on to more complex topics, the book combines theory and practice and the reader develops a number of games throughout the course of the book. With the concepts and techniques presented in the book, readers should be able to program a number of standard casual game types, including Mario-style platformers, driving simulations, puzzle games, and a simple first-person shooter. They will also gain a basic understanding of 2D and 3D geometry.

商品描述(中文翻譯)

休閒遊戲市場持續擴大,隨著Flash的使用增加以及iPhone和其他手機遊戲設備的普及,開發者有了一條令人興奮的新市場途徑。但是,許多新手遊戲程式設計師發現他們缺乏開發甚至簡單遊戲所需的核心數學和物理技能。《MATHEMATICS AND PHYSICS FOR PROGRAMMERS, SECOND EDITION》教授初學者遊戲程式設計師所需的技能,從與遊戲相關的基本數學和物理方面開始,進而涉及更複雜的主題。本書結合理論和實踐,讀者在閱讀過程中將開發出多款遊戲。通過本書介紹的概念和技術,讀者應該能夠編寫多種標準的休閒遊戲類型,包括馬里奧風格的平台遊戲、駕駛模擬遊戲、益智遊戲和簡單的第一人稱射擊遊戲。他們還將對2D和3D幾何有基本的理解。