Creating Casual Games for Profit & Fun
Allen Partridge
- 出版商: Charles River Media
- 出版日期: 2007-02-13
- 定價: $1,260
- 售價: 2.4 折 $299
- 語言: 英文
- 頁數: 320
- 裝訂: Paperback
- ISBN: 1584505192
- ISBN-13: 9781584505198
-
相關分類:
遊戲設計 Game-design
立即出貨(限量) (庫存=1)
買這商品的人也買了...
-
$860$731 -
$1,580$1,501 -
$650$553 -
$350$350 -
$980$960 -
$1,176Computer Organization and Design: The Hardware/Software Interface, 3/e(IE) (美國版ISBN:1558606041)
-
$1,250$1,225 -
$1,127Interactive Computer Graphics: A Top-Down Approach using OpenGL, 4/e (美國版ISBN:0321321375 )
-
$680$646 -
$880$695 -
$400$340 -
$750$585 -
$550$468 -
$400$360 -
$620$490 -
$500$425 -
$780$741 -
$400$340 -
$350$315 -
$880$616 -
$520$199 -
$600$480 -
$450$383 -
$1,240$980 -
$550$468
相關主題
商品描述
Description
Thousands of game enthusiasts and would-be developers are searching habitually for an opportunity to expand their knowledge of games. Whether they're clicking through Amazon or browsing Barnes and Noble, they are all looking for a path to their dream, a secret door into the games industry.
The Casual Games Market is that secret passage. The industry, featuring online downloadable games generally delivered through distributors like Real-One Arcade, Shockwave.com and Oberon Media (via MSN Games and Pogo) has exploded over the past five years into a multi-billion dollar annual marketplace. Independent developers have rapidly discovered the field as one of the last remaining venues to break into the public eye. It is now the single most attractive opportunity available to anyone who wants to become a game developer.
Casual Games for Profit and Fun introduces and defines casual games, explains the current state and scope of the industry, and describes the various genres, formats, conventions, and business models that define the industry today. It also teaches the basic casual game development techniques in Flash for the web, PC, and PDA's and cell phones. Throughout the book users will learn how to create a variety of games that they can use for their own fun or sell commercially.
Introduction
Part I: Designing and Developing a Casual Game
Chapter 1: Casual Game Design Basics
Chapter 2: Developing a Casual Game
Chapter 3: Minimal Programming Approach
Chapter 4: Code till you Drop
Chapter 5: RAD for Fun and Profit
Part II: Understanding the Market and the Business
Chapter 6: Game in the Market
Chapter 7: Audience
Chapter 8: The Business Model
Chapter 9: The Major Distributors
商品描述(中文翻譯)
描述
成千上萬的遊戲愛好者和潛在開發者經常在尋找擴展他們遊戲知識的機會。無論他們是在亞馬遜點擊或瀏覽巴恩斯和諾布爾,他們都在尋找通往夢想的道路,通往遊戲行業的秘密之門。休閒遊戲市場就是這個秘密通道。該行業在過去五年中迅速發展成為每年數十億美元的市場。獨立開發者迅速發現這個領域是他們進入公眾視野的最後機會之一。對於任何想成為遊戲開發者的人來說,這是目前最具吸引力的機會。
《休閒遊戲獲利與樂趣》介紹和定義了休閒遊戲,解釋了目前行業的狀態和範圍,並描述了定義當今行業的各種類型、格式、慣例和商業模式。它還教授了在網頁、個人電腦、個人數字助理和手機上使用Flash進行基本休閒遊戲開發技術。在整本書中,讀者將學習如何創建各種遊戲,可以用於自己的娛樂或商業銷售。
目錄
引言
第一部分:設計和開發休閒遊戲
第1章:休閒遊戲設計基礎
第2章:開發休閒遊戲
第3章:最小編程方法
第4章:不停地編程
第5章:快速應用開發(RAD)的樂趣和利益
第二部分:了解市場和業務
第6章:遊戲在市場中
第7章:受眾
第8章:商業模式
第9章:主要分銷商