Creating Casual Games for Profit & Fun

Allen Partridge

  • 出版商: Charles River Media
  • 出版日期: 2007-02-13
  • 定價: $1,260
  • 售價: 2.4$299
  • 語言: 英文
  • 頁數: 320
  • 裝訂: Paperback
  • ISBN: 1584505192
  • ISBN-13: 9781584505198
  • 立即出貨(限量) (庫存=1)




Thousands of game enthusiasts and would-be developers are searching habitually for an opportunity to expand their knowledge of games. Whether they're clicking through Amazon or browsing Barnes and Noble, they are all looking for a path to their dream, a secret door into the games industry.

The Casual Games Market is that secret passage. The industry, featuring online downloadable games generally delivered through distributors like Real-One Arcade, and Oberon Media (via MSN Games and Pogo) has exploded over the past five years into a multi-billion dollar annual marketplace. Independent developers have rapidly discovered the field as one of the last remaining venues to break into the public eye. It is now the single most attractive opportunity available to anyone who wants to become a game developer.

Casual Games for Profit and Fun introduces and defines casual games, explains the current state and scope of the industry, and describes the various genres, formats, conventions, and business models that define the industry today. It also teaches the basic casual game development techniques in Flash for the web, PC, and PDA's and cell phones. Throughout the book users will learn how to create a variety of games that they can use for their own fun or sell commercially.



Table of Contents


Part I: Designing and Developing a Casual Game
Chapter 1: Casual Game Design Basics
Chapter 2: Developing a Casual Game
Chapter 3: Minimal Programming Approach
Chapter 4: Code till you Drop
Chapter 5: RAD for Fun and Profit

Part II: Understanding the Market and the Business
Chapter 6: Game in the Market
Chapter 7: Audience
Chapter 8: The Business Model
Chapter 9: The Major Distributors